First work on dialogic, resized guild, and started implementing portraits.
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83
addons/dialogic/Modules/Signal/event_signal.gd
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83
addons/dialogic/Modules/Signal/event_signal.gd
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@tool
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class_name DialogicSignalEvent
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extends DialogicEvent
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## Event that emits the Dialogic.signal_event signal with an argument.
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## You can connect to this signal like this: `Dialogic.signal_event.connect(myfunc)`
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### Settings
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enum ArgumentTypes {STRING, DICTIONARY}
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var argument_type := ArgumentTypes.STRING
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## The argument that will be provided with the signal.
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var argument: Variant = ""
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################################################################################
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## EXECUTE
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################################################################################
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func _execute() -> void:
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if argument_type == ArgumentTypes.DICTIONARY:
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var result: Variant = JSON.parse_string(argument)
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if result != null:
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var dict := result as Dictionary
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dict.make_read_only()
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dialogic.emit_signal('signal_event', dict)
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else:
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push_error("[Dialogic] Encountered invalid dictionary in signal event.")
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else:
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dialogic.emit_signal('signal_event', argument)
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finish()
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################################################################################
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## INITIALIZE
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################################################################################
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func _init() -> void:
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event_name = "Signal"
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set_default_color('Color6')
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event_category = "Logic"
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event_sorting_index = 8
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help_page_path = "https://docs.dialogic.pro/dialogic-signals.html#1-signal-event"
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################################################################################
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## SAVING/LOADING
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################################################################################
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func get_shortcode() -> String:
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return "signal"
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func get_shortcode_parameters() -> Dictionary:
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return {
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#param_name : property_info
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"arg_type" : {"property": "argument_type", "default": ArgumentTypes.STRING,
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"suggestions": func(): return {"String":{'value':ArgumentTypes.STRING, 'text_alt':['string']}, "Dictionary":{'value':ArgumentTypes.DICTIONARY, 'text_alt':['dict', 'dictionary']}}},
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"arg" : {"property": "argument", "default": ""}
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}
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################################################################################
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## EDITOR REPRESENTATION
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################################################################################
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func build_event_editor() -> void:
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add_header_label("Emit dialogic signal with argument")
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add_header_label("(Dictionary in body)", 'argument_type == ArgumentTypes.DICTIONARY')
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add_header_edit('argument', ValueType.SINGLELINE_TEXT, {}, 'argument_type == ArgumentTypes.STRING')
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add_body_edit('argument_type',ValueType.FIXED_OPTIONS, {'left_text':'Argument Type:', 'options': [
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{
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'label': 'String',
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'value': ArgumentTypes.STRING,
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},
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{
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'label': 'Dictionary',
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'value': ArgumentTypes.DICTIONARY,
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}
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]})
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add_body_line_break('argument_type == ArgumentTypes.DICTIONARY')
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add_body_edit('argument', ValueType.DICTIONARY, {'left_text': 'Dictionary'},'argument_type == ArgumentTypes.DICTIONARY')
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