First work on dialogic, resized guild, and started implementing portraits.
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90
addons/dialogic/Modules/Jump/subsystem_jump.gd
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90
addons/dialogic/Modules/Jump/subsystem_jump.gd
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extends DialogicSubsystem
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## Subsystem that holds methods for jumping to specific labels, or return to the previous jump.
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signal switched_timeline(info:Dictionary)
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signal jumped_to_label(info:Dictionary)
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signal returned_from_jump(info:Dictionary)
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signal passed_label(info:Dictionary)
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#region STATE
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####################################################################################################
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func clear_game_state(_clear_flag:=DialogicGameHandler.ClearFlags.FULL_CLEAR) -> void:
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dialogic.current_state_info['jump_stack'] = []
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dialogic.current_state_info.erase("last_label")
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func load_game_state(_load_flag:=LoadFlags.FULL_LOAD) -> void:
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if not 'jump_stack' in dialogic.current_state_info:
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dialogic.current_state_info['jump_stack'] = []
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#endregion
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#region MAIN METHODS JUMP
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####################################################################################################
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func jump_to_label(label:String) -> void:
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if label.is_empty():
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dialogic.current_event_idx = 0
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jumped_to_label.emit({'timeline':dialogic.current_timeline, 'label':"TOP"})
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return
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var idx: int = -1
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while true:
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idx += 1
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var event: Variant = dialogic.current_timeline.get_event(idx)
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if not event:
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idx = dialogic.current_event_idx
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break
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if event is DialogicLabelEvent and event.name == label:
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break
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dialogic.current_event_idx = idx-1
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jumped_to_label.emit({'timeline':dialogic.current_timeline, 'label':label})
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func push_to_jump_stack() -> void:
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dialogic.current_state_info['jump_stack'].push_back({'timeline':dialogic.current_timeline, 'index':dialogic.current_event_idx, 'label':dialogic.current_timeline_events[dialogic.current_event_idx].label_name})
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func resume_from_last_jump() -> void:
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var sub_timeline: DialogicTimeline = dialogic.current_timeline
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var stack_info: Dictionary = dialogic.current_state_info['jump_stack'].pop_back()
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dialogic.start_timeline(stack_info.timeline, stack_info.index+1)
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returned_from_jump.emit({'sub_timeline':sub_timeline, 'label':stack_info.label})
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func is_jump_stack_empty() -> bool:
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return len(dialogic.current_state_info['jump_stack']) < 1
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#endregion
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#region MAIN MEHTODS LABELS
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####################################################################################################
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func _ready() -> void:
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passed_label.connect(_on_passed_label)
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func _on_passed_label(info:Dictionary) -> void:
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dialogic.current_state_info["last_label"] = info
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## Returns the identifier name of the last passed label
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func get_last_label_identifier() -> String:
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if not dialogic.current_state_info.has("last_label"):
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return ""
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return dialogic.current_state_info["last_label"].identifier
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## Returns the display name of the last passed label (translated if translation are enabled)
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func get_last_label_name() -> String:
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if not dialogic.current_state_info.has("last_label"):
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return ""
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return dialogic.current_state_info["last_label"].display_name
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#endregion
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