First work on dialogic, resized guild, and started implementing portraits.
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@tool
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extends DialogicLayoutLayer
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## A layer that contains a text-input node.
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func _apply_export_overrides() -> void:
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var layer_theme: Theme = get(&'theme')
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if layer_theme == null:
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layer_theme = Theme.new()
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if get_global_setting(&'font', ''):
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layer_theme.default_font = load(get_global_setting(&'font', '') as String)
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layer_theme.default_font_size = get_global_setting(&'font_size', 0)
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