First work on dialogic, resized guild, and started implementing portraits.
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@tool
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extends DialogicLayoutBase
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## The default layout base scene.
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@export var canvas_layer: int = 1
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@export var follow_viewport: bool = false
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@export_subgroup("Global")
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@export var global_bg_color: Color = Color(0, 0, 0, 0.9)
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@export var global_font_color: Color = Color("white")
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@export_file('*.ttf', '*.tres') var global_font: String = ""
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@export var global_font_size: int = 18
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func _apply_export_overrides() -> void:
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# apply layer
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set(&'layer', canvas_layer)
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set(&'follow_viewport_enabled', follow_viewport)
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