First work on dialogic, resized guild, and started implementing portraits.

This commit is contained in:
2025-08-14 10:26:24 -04:00
parent 95a7db036b
commit 3aeb3d44e6
959 changed files with 47688 additions and 46 deletions

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@tool
extends DialogicLayoutBase
## The default layout base scene.
@export var canvas_layer: int = 1
@export var follow_viewport: bool = false
@export_subgroup("Global")
@export var global_bg_color: Color = Color(0, 0, 0, 0.9)
@export var global_font_color: Color = Color("white")
@export_file('*.ttf', '*.tres') var global_font: String = ""
@export var global_font_size: int = 18
func _apply_export_overrides() -> void:
# apply layer
set(&'layer', canvas_layer)
set(&'follow_viewport_enabled', follow_viewport)

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uid://wg42kuw3p6gy

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[gd_scene load_steps=2 format=3 uid="uid://cqpb3ie51rwl5"]
[ext_resource type="Script" path="res://addons/dialogic/Modules/DefaultLayoutParts/Base_Default/default_layout_base.gd" id="1_ifsho"]
[node name="DefaultLayoutBase" type="CanvasLayer"]
script = ExtResource("1_ifsho")

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[style]
type = "Layout Base"
name = "Default Layout Base"
author = "Dialogic"
description = "A very simple base for layouts."
scene = "default_layout_base.tscn"