First work on dialogic, resized guild, and started implementing portraits.
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@tool
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extends DialogicLayoutBase
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## The default layout base scene.
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@export var canvas_layer: int = 1
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@export var follow_viewport: bool = false
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@export_subgroup("Global")
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@export var global_bg_color: Color = Color(0, 0, 0, 0.9)
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@export var global_font_color: Color = Color("white")
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@export_file('*.ttf', '*.tres') var global_font: String = ""
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@export var global_font_size: int = 18
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func _apply_export_overrides() -> void:
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# apply layer
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set(&'layer', canvas_layer)
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set(&'follow_viewport_enabled', follow_viewport)
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uid://wg42kuw3p6gy
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[gd_scene load_steps=2 format=3 uid="uid://cqpb3ie51rwl5"]
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[ext_resource type="Script" path="res://addons/dialogic/Modules/DefaultLayoutParts/Base_Default/default_layout_base.gd" id="1_ifsho"]
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[node name="DefaultLayoutBase" type="CanvasLayer"]
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script = ExtResource("1_ifsho")
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[style]
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type = "Layout Base"
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name = "Default Layout Base"
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author = "Dialogic"
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description = "A very simple base for layouts."
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scene = "default_layout_base.tscn"
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