First work on dialogic, resized guild, and started implementing portraits.

This commit is contained in:
2025-08-14 10:26:24 -04:00
parent 95a7db036b
commit 3aeb3d44e6
959 changed files with 47688 additions and 46 deletions

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extends DialogicSubsystem
## Subsystem that allows entering and leaving an animation state.
signal finished
signal animation_interrupted
var prev_state: DialogicGameHandler.States = DialogicGameHandler.States.IDLE
var _is_animating := false
#region MAIN METHODS
####################################################################################################
func clear_game_state(_clear_flag := DialogicGameHandler.ClearFlags.FULL_CLEAR) -> void:
stop_animation()
func is_animating() -> bool:
return _is_animating
func start_animating() -> void:
prev_state = dialogic.current_state
dialogic.current_state = dialogic.States.ANIMATING
_is_animating = true
func animation_finished(_arg := "") -> void:
# It can happen that the animation state has already been stopped
if not is_animating():
return
_is_animating = false
dialogic.current_state = prev_state as DialogicGameHandler.States
finished.emit()
func stop_animation() -> void:
animation_finished()
animation_interrupted.emit()
#endregion