First work on dialogic, resized guild, and started implementing portraits.
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51
addons/dialogic/Modules/Condition/ui_condition_end.gd
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51
addons/dialogic/Modules/Condition/ui_condition_end.gd
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@tool
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extends HBoxContainer
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var parent_resource: DialogicEvent = null
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func _ready() -> void:
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$AddElif.button_up.connect(add_elif)
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$AddElse.button_up.connect(add_else)
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func refresh() -> void:
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if parent_resource is DialogicConditionEvent:
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# hide add elif and add else button on ELSE event
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$AddElif.visible = parent_resource.condition_type != DialogicConditionEvent.ConditionTypes.ELSE
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$AddElse.visible = parent_resource.condition_type != DialogicConditionEvent.ConditionTypes.ELSE
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$Label.text = "End of "+["IF", "ELIF", "ELSE"][parent_resource.condition_type]+" ("+parent_resource.condition+")"
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# hide add add else button if followed by ELIF or ELSE event
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var timeline_editor := find_parent('VisualEditor')
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if timeline_editor:
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var next_event: DialogicEvent = null
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if timeline_editor.get_block_below(get_parent()):
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next_event = timeline_editor.get_block_below(get_parent()).resource
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if next_event is DialogicConditionEvent:
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if next_event.condition_type != DialogicConditionEvent.ConditionTypes.IF:
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$AddElse.hide()
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if parent_resource.condition_type == DialogicConditionEvent.ConditionTypes.ELSE:
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$Label.text = "End of ELSE"
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else:
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hide()
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func add_elif() -> void:
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var timeline := find_parent('VisualEditor')
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if timeline:
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var resource := DialogicConditionEvent.new()
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resource.condition_type = DialogicConditionEvent.ConditionTypes.ELIF
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timeline.add_event_undoable(resource, get_parent().get_index()+1)
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timeline.indent_events()
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timeline.something_changed()
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func add_else() -> void:
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var timeline := find_parent('VisualEditor')
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if timeline:
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var resource := DialogicConditionEvent.new()
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resource.condition_type = DialogicConditionEvent.ConditionTypes.ELSE
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timeline.add_event_undoable(resource, get_parent().get_index()+1)
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timeline.indent_events()
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timeline.something_changed()
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