First work on dialogic, resized guild, and started implementing portraits.

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2025-08-14 10:26:24 -04:00
parent 95a7db036b
commit 3aeb3d44e6
959 changed files with 47688 additions and 46 deletions

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extends DialogicSubsystem
## Subsystem that manages portrait positions.
signal position_changed(info: Dictionary)
var transform_regex := r"(?<part>position|pos|size|siz|rotation|rot)\W*=(?<value>((?!(pos|siz|rot)).)*)"
#region STATE
####################################################################################################
#endregion
#region MAIN METHODS
####################################################################################################
func get_container(position_id: String) -> DialogicNode_PortraitContainer:
for portrait_position:DialogicNode_PortraitContainer in get_tree().get_nodes_in_group(&'dialogic_portrait_con_position'):
if portrait_position.is_visible_in_tree() and portrait_position.is_container(position_id):
return portrait_position
return null
func get_containers(position_id: String) -> Array[DialogicNode_PortraitContainer]:
return get_tree().get_nodes_in_group(&'dialogic_portrait_con_position').filter(
func(node:DialogicNode_PortraitContainer):
return node.is_visible_in_tree() and node.is_container(position_id))
func get_container_container() -> CanvasItem:
var any_portrait_container := get_tree().get_first_node_in_group(&'dialogic_portrait_con_position')
if any_portrait_container:
return any_portrait_container.get_parent()
return null
## Creates a new portrait container node.
## It will copy it's size and most settings from the first p_container in the tree.
## It will be added as a sibling of the first p_container in the tree.
func add_container(position_id: String) -> DialogicNode_PortraitContainer:
var example_position := get_tree().get_first_node_in_group(&'dialogic_portrait_con_position')
if example_position:
var new_position := DialogicNode_PortraitContainer.new()
example_position.get_parent().add_child(new_position)
new_position.name = "Portrait_"+position_id.validate_node_name()
copy_container_setup(example_position, new_position)
new_position.container_ids = [position_id]
position_changed.emit({&'change':'added', &'container_node':new_position, &'position_id':position_id})
return new_position
return null
## Moves the [container] to the [destionation] (using [tween] and [time]).
## The destination can be a position_id (e.g. "center") or translation, roataion and scale.
## When moving to a preset container, then some more will be "copied" (e.g. anchors, etc.)
func move_container(container:DialogicNode_PortraitContainer, destination:String, tween:Tween = null, time:float=1.0) -> void:
var target_position: Vector2 = container.position + container._get_origin_position()
var target_rotation: float = container.rotation
var target_size: Vector2 = container.size
var destination_container := get_container(destination)
if destination_container:
container.set_meta("target_container", destination_container)
target_position = destination_container.position + destination_container._get_origin_position()
target_rotation = destination_container.rotation_degrees
target_size = destination_container.size
else:
var regex := RegEx.create_from_string(transform_regex)
for found in regex.search_all(destination):
match found.get_string('part'):
'pos', 'position':
target_position = str_to_vector(found.get_string("value"), target_position)
'rot', 'rotation':
target_rotation = float(found.get_string("value"))
'siz', 'size':
target_size = str_to_vector(found.get_string("value"), target_size)
translate_container(container, target_position, false, tween, time)
rotate_container(container, target_rotation, false, tween, time)
resize_container(container, target_size, false, tween, time)
if destination_container:
if time:
tween.finished.connect(func():
if container.has_meta("target_container"):
if container.get_meta("target_container") == destination_container:
copy_container_setup(destination_container, container)
)
else:
copy_container_setup(destination_container, container)
func copy_container_setup(from:DialogicNode_PortraitContainer, to:DialogicNode_PortraitContainer) -> void:
to.ignore_resize = true
to.layout_mode = from.layout_mode
to.anchors_preset = from.anchors_preset
to.anchor_bottom = from.anchor_bottom
to.anchor_left = from.anchor_left
to.anchor_right = from.anchor_right
to.anchor_top = from.anchor_top
to.offset_bottom = from.offset_bottom
to.offset_top = from.offset_top
to.offset_right = from.offset_right
to.offset_left = from.offset_left
to.size_mode = from.size_mode
to.origin_anchor = from.origin_anchor
to.ignore_resize = false
to.update_portrait_transforms()
## Translates the given container.
## The given translation should be the target position of the ORIGIN point, not the container!
func translate_container(container:DialogicNode_PortraitContainer, translation:Variant, relative := false, tween:Tween=null, time:float=1.0) -> void:
if !container.has_meta(&'default_translation'):
container.set_meta(&'default_translation', container.position + container._get_origin_position())
var final_translation: Vector2
if typeof(translation) == TYPE_STRING:
final_translation = str_to_vector(translation, container.position+container._get_origin_position())
elif typeof(translation) == TYPE_VECTOR2:
final_translation = translation
if relative:
final_translation += container.position
else:
final_translation -= container._get_origin_position()
if tween:
tween.tween_method(DialogicUtil.multitween.bind(container, "position", "base"), container.position, final_translation, time)
if not tween.finished.is_connected(save_position_container):
tween.finished.connect(save_position_container.bind(container))
else:
container.position = final_translation
save_position_container(container)
position_changed.emit({&'change':'moved', &'container_node':container})
func rotate_container(container:DialogicNode_PortraitContainer, rotation:float, relative := false, tween:Tween=null, time:float=1.0) -> void:
if !container.has_meta(&'default_rotation'):
container.set_meta(&'default_rotation', container.rotation_degrees)
var final_rotation := rotation
if relative:
final_rotation += container.rotation_degrees
container.pivot_offset = container._get_origin_position()
if tween:
tween.tween_property(container, 'rotation_degrees', final_rotation, time)
if not tween.finished.is_connected(save_position_container):
tween.finished.connect(save_position_container.bind(container))
else:
container.rotation_degrees = final_rotation
save_position_container(container)
position_changed.emit({&'change':'rotated', &'container_node':container})
func resize_container(container: DialogicNode_PortraitContainer, rect_size: Variant, relative := false, tween:Tween=null, time:float=1.0) -> void:
if !container.has_meta(&'default_size'):
container.set_meta(&'default_size', container.size)
var final_rect_resize: Vector2
if typeof(rect_size) == TYPE_STRING:
final_rect_resize = str_to_vector(rect_size, container.size)
elif typeof(rect_size) == TYPE_VECTOR2:
final_rect_resize = rect_size
if relative:
final_rect_resize += container.rect_size
var relative_position_change := container._get_origin_position()-container._get_origin_position(final_rect_resize)
if tween:
tween.tween_method(DialogicUtil.multitween.bind(container, "position", "resize_move"), Vector2(), relative_position_change, time)
tween.tween_property(container, 'size', final_rect_resize, time)
if not tween.finished.is_connected(save_position_container):
tween.finished.connect(save_position_container.bind(container))
else:
container.position = container.position + relative_position_change
container.size = final_rect_resize
save_position_container(container)
position_changed.emit({&'change':'resized', &'container_node':container})
func save_position_container(container: DialogicNode_PortraitContainer) -> void:
if not dialogic.current_state_info.has('portrait_containers'):
dialogic.current_state_info['portrait_containers'] = {}
var info := {
"container_ids" : container.container_ids,
"position" : container.position,
"rotation" : container.rotation_degrees,
"size" : container.size,
"pivot_mode" : container.pivot_mode,
"pivot_value" : container.pivot_value,
"origin_anchor" : container.origin_anchor,
"anchor_left" : container.anchor_left,
"anchor_right" : container.anchor_right,
"anchor_top" : container.anchor_top,
"anchor_bottom" : container.anchor_bottom,
"offset_left" : container.offset_left,
"offset_right" : container.offset_right,
"offset_top" : container.offset_top,
"offset_bottom" : container.offset_bottom,
}
dialogic.current_state_info.portrait_containers[container.container_ids[0]] = info
func load_position_container(position_id: String) -> DialogicNode_PortraitContainer:
# First check whether the container already exists:
var container := get_container(position_id)
if container:
return container
if not dialogic.current_state_info.has('portrait_containers') or not dialogic.current_state_info.portrait_containers.has(position_id):
return null
var info: Dictionary = dialogic.current_state_info.portrait_containers[position_id]
container = add_container(position_id)
if not container:
return null
container.container_ids = info.container_ids
container.position = info.position
container.rotation = info.rotation
container.size = info.size
container.pivot_mode = info.pivot_mode
container.pivot_value = info.pivot_value
container.origin_anchor = info.origin_anchor
container.anchor_left = info.anchor_left
container.anchor_right = info.anchor_right
container.anchor_top = info.anchor_top
container.anchor_bottom = info.anchor_bottom
container.offset_left = info.offset_left
container.offset_right = info.offset_right
container.offset_top = info.offset_top
container.offset_bottom = info.offset_bottom
return container
func str_to_vector(input: String, base_vector:=Vector2()) -> Vector2:
var vector_regex := RegEx.create_from_string(r"(?<part>x|y)\s*(?<number>(-|\+)?(\d|\.|)*)(\s*(?<type>%|px))?")
var vec := base_vector
for i in vector_regex.search_all(input):
var value := float(i.get_string(&'number'))
match i.get_string(&'type'):
'px':
pass # Keep values as they are
'%', _:
match i.get_string(&'part'):
'x': value *= get_viewport().get_visible_rect().size.x
'y': value *= get_viewport().get_visible_rect().size.y
match i.get_string(&'part'):
'x': vec.x = value
'y': vec.y = value
return vec
func vector_to_str(vec:Vector2) -> String:
return "x" + str(vec.x) + "px y" + str(vec.y) + "px"
func reset_all_containers(time:= 0.0, tween:Tween = null) -> void:
for container in get_tree().get_nodes_in_group(&'dialogic_portrait_con_position'):
reset_container(container, time, tween)
func reset_container(container:DialogicNode_PortraitContainer, time := 0.0, tween: Tween = null ) -> void:
if container.has_meta(&'default_translation'):
translate_container(container, vector_to_str(container.get_meta(&'default_translation')), false, tween, time)
if container.has_meta(&'default_rotation'):
rotate_container(container, container.get_meta(&'default_rotation'), false, tween, time)
if container.has_meta(&'default_size'):
resize_container(container, vector_to_str(container.get_meta(&'default_size')), false, tween, time)