First work on dialogic, resized guild, and started implementing portraits.

This commit is contained in:
2025-08-14 10:26:24 -04:00
parent 95a7db036b
commit 3aeb3d44e6
959 changed files with 47688 additions and 46 deletions

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@tool
extends DialogicSettingsPage
const POSITION_SUGGESTION_KEY := 'dialogic/portraits/position_suggestion_names'
const DEFAULT_PORTRAIT_SCENE_KEY := 'dialogic/portraits/default_portrait'
const ANIMATION_JOIN_DEFAULT_KEY := 'dialogic/animations/join_default'
const ANIMATION_JOIN_DEFAULT_LENGTH_KEY := 'dialogic/animations/join_default_length'
const ANIMATION_JOIN_DEFAULT_WAIT_KEY := 'dialogic/animations/join_default_wait'
const ANIMATION_LEAVE_DEFAULT_KEY := 'dialogic/animations/leave_default'
const ANIMATION_LEAVE_DEFAULT_LENGTH_KEY := 'dialogic/animations/leave_default_length'
const ANIMATION_LEAVE_DEFAULT_WAIT_KEY := 'dialogic/animations/leave_default_wait'
const ANIMATION_CROSSFADE_DEFAULT_KEY := 'dialogic/animations/cross_fade_default'
const ANIMATION_CROSSFADE_DEFAULT_LENGTH_KEY:= 'dialogic/animations/cross_fade_default_length'
func _ready():
%JoinDefault.get_suggestions_func = get_join_animation_suggestions
%JoinDefault.mode = 1
%LeaveDefault.get_suggestions_func = get_leave_animation_suggestions
%LeaveDefault.mode = 1
%CrossFadeDefault.get_suggestions_func = get_crossfade_animation_suggestions
%CrossFadeDefault.mode = 1
%PositionSuggestions.text_submitted.connect(save_setting.bind(POSITION_SUGGESTION_KEY))
%CustomPortraitScene.value_changed.connect(save_setting_with_name.bind(DEFAULT_PORTRAIT_SCENE_KEY))
%JoinDefault.value_changed.connect(
save_setting_with_name.bind(ANIMATION_JOIN_DEFAULT_KEY))
%JoinDefaultLength.value_changed.connect(
save_setting.bind(ANIMATION_JOIN_DEFAULT_LENGTH_KEY))
%JoinDefaultWait.toggled.connect(
save_setting.bind(ANIMATION_JOIN_DEFAULT_WAIT_KEY))
%LeaveDefault.value_changed.connect(
save_setting_with_name.bind(ANIMATION_LEAVE_DEFAULT_KEY))
%LeaveDefaultLength.value_changed.connect(
save_setting.bind(ANIMATION_LEAVE_DEFAULT_LENGTH_KEY))
%LeaveDefaultWait.toggled.connect(
save_setting.bind(ANIMATION_LEAVE_DEFAULT_WAIT_KEY))
%CrossFadeDefault.value_changed.connect(
save_setting_with_name.bind(ANIMATION_CROSSFADE_DEFAULT_KEY))
%CrossFadeDefaultLength.value_changed.connect(
save_setting.bind(ANIMATION_CROSSFADE_DEFAULT_LENGTH_KEY))
func _refresh():
%PositionSuggestions.text = ProjectSettings.get_setting(POSITION_SUGGESTION_KEY, 'leftmost, left, center, right, rightmost')
%CustomPortraitScene.resource_icon = get_theme_icon(&"PackedScene", &"EditorIcons")
%CustomPortraitScene.set_value(ProjectSettings.get_setting(DEFAULT_PORTRAIT_SCENE_KEY, ''))
# JOIN
%JoinDefault.resource_icon = get_theme_icon(&"Animation", &"EditorIcons")
%JoinDefault.set_value(ProjectSettings.get_setting(ANIMATION_JOIN_DEFAULT_KEY, "Fade In Up"))
%JoinDefaultLength.set_value(ProjectSettings.get_setting(ANIMATION_JOIN_DEFAULT_LENGTH_KEY, 0.5))
%JoinDefaultWait.button_pressed = ProjectSettings.get_setting(ANIMATION_JOIN_DEFAULT_WAIT_KEY, true)
# LEAVE
%LeaveDefault.resource_icon = get_theme_icon(&"Animation", &"EditorIcons")
%LeaveDefault.set_value(ProjectSettings.get_setting(ANIMATION_LEAVE_DEFAULT_KEY, "Fade Out Down"))
%LeaveDefaultLength.set_value(ProjectSettings.get_setting(ANIMATION_LEAVE_DEFAULT_LENGTH_KEY, 0.5))
%LeaveDefaultWait.button_pressed = ProjectSettings.get_setting(ANIMATION_LEAVE_DEFAULT_WAIT_KEY, true)
# CROSS FADE
%CrossFadeDefault.resource_icon = get_theme_icon(&"Animation", &"EditorIcons")
%CrossFadeDefault.set_value(ProjectSettings.get_setting(ANIMATION_CROSSFADE_DEFAULT_KEY, "Fade Cross"))
%CrossFadeDefaultLength.set_value(ProjectSettings.get_setting(ANIMATION_CROSSFADE_DEFAULT_LENGTH_KEY, 0.5))
func save_setting_with_name(property_name:String, value:Variant, settings_key:String) -> void:
save_setting(value, settings_key)
func save_setting(value:Variant, settings_key:String) -> void:
ProjectSettings.set_setting(settings_key, value)
ProjectSettings.save()
func get_join_animation_suggestions(search_text:String) -> Dictionary:
return DialogicPortraitAnimationUtil.get_suggestions(search_text, %JoinDefault.current_value, "", DialogicPortraitAnimationUtil.AnimationType.IN)
func get_leave_animation_suggestions(search_text:String) -> Dictionary:
return DialogicPortraitAnimationUtil.get_suggestions(search_text, %LeaveDefault.current_value, "", DialogicPortraitAnimationUtil.AnimationType.OUT)
func get_crossfade_animation_suggestions(search_text:String) -> Dictionary:
return DialogicPortraitAnimationUtil.get_suggestions(search_text, %CrossFadeDefault.current_value, "", DialogicPortraitAnimationUtil.AnimationType.CROSSFADE)