First work on dialogic, resized guild, and started implementing portraits.
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32
addons/dialogic/Modules/Character/preview_character.tres
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32
addons/dialogic/Modules/Character/preview_character.tres
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[gd_resource type="Resource" script_class="DialogicCharacter" load_steps=2 format=3 uid="uid://dykf1j17ct5mo"]
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[ext_resource type="Script" path="res://addons/dialogic/Resources/character.gd" id="1_qsljv"]
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[resource]
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script = ExtResource("1_qsljv")
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display_name = "Preview"
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nicknames = [""]
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color = Color(1, 1, 1, 1)
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description = ""
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scale = 1.0
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offset = Vector2(0, 0)
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mirror = false
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default_portrait = "character"
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portraits = {
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"character": {
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"image": "res://addons/dialogic/Editor/Images/preview_character.png",
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"offset": Vector2(0, 0),
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"scene": "res://addons/dialogic/Modules/Character/default_portrait.tscn"
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},
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"speaker": {
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"image": "res://addons/dialogic/Editor/Images/preview_character_speaker.png",
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"offset": Vector2(0, 0),
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"scene": "res://addons/dialogic/Modules/Character/default_portrait.tscn"
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}
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}
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custom_info = {
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"sound_mood_default": "",
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"sound_moods": {},
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"style": ""
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}
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metadata/timeline_not_saved = true
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