First work on dialogic, resized guild, and started implementing portraits.

This commit is contained in:
2025-08-14 10:26:24 -04:00
parent 95a7db036b
commit 3aeb3d44e6
959 changed files with 47688 additions and 46 deletions

View File

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@tool
extends DialogicPortrait
## Default portrait scene.
## The parent class has a character and portrait variable.
@export_group('Main')
@export_file var image := ""
## Load anything related to the given character and portrait
func _update_portrait(passed_character:DialogicCharacter, passed_portrait:String) -> void:
apply_character_and_portrait(passed_character, passed_portrait)
apply_texture($Portrait, image)