First work on dialogic, resized guild, and started implementing portraits.
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25
addons/dialogic/Modules/Character/DefaultAnimations/tada.gd
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25
addons/dialogic/Modules/Character/DefaultAnimations/tada.gd
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extends DialogicAnimation
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func animate() -> void:
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var tween := (node.create_tween() as Tween)
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tween.set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT)
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var strength: float = 0.01
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tween.set_parallel(true)
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tween.tween_property(node, 'scale', Vector2(1,1)*(1+strength), time*0.3)
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tween.tween_property(node, 'rotation', -strength, time*0.1).set_delay(time*0.2)
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tween.tween_property(node, 'rotation', strength, time*0.1).set_delay(time*0.3)
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tween.tween_property(node, 'rotation', -strength, time*0.1).set_delay(time*0.4)
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tween.tween_property(node, 'rotation', strength, time*0.1).set_delay(time*0.5)
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tween.tween_property(node, 'rotation', -strength, time*0.1).set_delay(time*0.6)
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tween.chain().tween_property(node, 'scale', Vector2(1,1), time*0.3)
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tween.parallel().tween_property(node, 'rotation', 0.0, time*0.3)
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tween.finished.connect(emit_signal.bind('finished_once'))
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func _get_named_variations() -> Dictionary:
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return {
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"tada": {"type": AnimationType.ACTION},
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}
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