First work on dialogic, resized guild, and started implementing portraits.

This commit is contained in:
2025-08-14 10:26:24 -04:00
parent 95a7db036b
commit 3aeb3d44e6
959 changed files with 47688 additions and 46 deletions

View File

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extends DialogicAnimation
func animate() -> void:
var tween := (node.create_tween() as Tween)
tween.set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT)
var strength: float = 0.01
tween.set_parallel(true)
tween.tween_property(node, 'scale', Vector2(1,1)*(1+strength), time*0.3)
tween.tween_property(node, 'rotation', -strength, time*0.1).set_delay(time*0.2)
tween.tween_property(node, 'rotation', strength, time*0.1).set_delay(time*0.3)
tween.tween_property(node, 'rotation', -strength, time*0.1).set_delay(time*0.4)
tween.tween_property(node, 'rotation', strength, time*0.1).set_delay(time*0.5)
tween.tween_property(node, 'rotation', -strength, time*0.1).set_delay(time*0.6)
tween.chain().tween_property(node, 'scale', Vector2(1,1), time*0.3)
tween.parallel().tween_property(node, 'rotation', 0.0, time*0.3)
tween.finished.connect(emit_signal.bind('finished_once'))
func _get_named_variations() -> Dictionary:
return {
"tada": {"type": AnimationType.ACTION},
}