First work on dialogic, resized guild, and started implementing portraits.
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extends DialogicAnimation
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func animate() -> void:
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var tween := (node.create_tween() as Tween)
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tween.set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_BACK)
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var viewport_x: float = node.get_viewport().size.x
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var start_position_x: float = viewport_x + viewport_x / 5
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var end_position_x := base_position.x
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if is_reversed:
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start_position_x = base_position.x
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end_position_x = viewport_x + node.get_viewport().size.x / 5
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node.position.x = start_position_x
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tween.tween_property(node, 'position:x', end_position_x, time)
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tween.finished.connect(emit_signal.bind('finished_once'))
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func _get_named_variations() -> Dictionary:
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return {
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"slide in right": {"reversed": false, "type": AnimationType.IN},
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"slide out left": {"reversed": true, "type": AnimationType.OUT},
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}
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