First work on dialogic, resized guild, and started implementing portraits.

This commit is contained in:
2025-08-14 10:26:24 -04:00
parent 95a7db036b
commit 3aeb3d44e6
959 changed files with 47688 additions and 46 deletions

View File

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extends DialogicAnimation
func animate() -> void:
var tween := (node.create_tween() as Tween)
tween.set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_BACK)
var target_position := base_position.y
var start_position: float = -node.get_viewport().size.y
if is_reversed:
target_position = -node.get_viewport().size.y
start_position = base_position.y
node.position.y = start_position
tween.tween_property(node, 'position:y', target_position, time)
await tween.finished
finished_once.emit()
func _get_named_variations() -> Dictionary:
return {
"slide in down": {"reversed": false, "type": AnimationType.IN},
"slide out up": {"reversed": true, "type": AnimationType.OUT},
}