First work on dialogic, resized guild, and started implementing portraits.
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extends DialogicAnimation
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func animate() -> void:
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var tween := (node.create_tween() as Tween)
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tween.set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_SINE)
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var strength: float = node.get_viewport().size.y/40
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tween.tween_property(node, 'position:y', base_position.y + strength, time * 0.2)
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tween.tween_property(node, 'position:y', base_position.y - strength, time * 0.1)
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tween.tween_property(node, 'position:y', base_position.y + strength, time * 0.1)
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tween.tween_property(node, 'position:y', base_position.y - strength, time * 0.1)
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tween.tween_property(node, 'position:y', base_position.y + strength, time * 0.1)
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tween.tween_property(node, 'position:y', base_position.y - strength, time * 0.1)
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tween.tween_property(node, 'position:y', base_position.y + strength, time * 0.1)
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tween.tween_property(node, 'position:y', base_position.y, time * 0.2)
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tween.finished.connect(emit_signal.bind('finished_once'))
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func _get_named_variations() -> Dictionary:
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return {
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"shake y": {"type": AnimationType.ACTION},
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}
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