First work on dialogic, resized guild, and started implementing portraits.

This commit is contained in:
2025-08-14 10:26:24 -04:00
parent 95a7db036b
commit 3aeb3d44e6
959 changed files with 47688 additions and 46 deletions

View File

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extends DialogicAnimation
func animate() -> void:
var tween := (node.create_tween() as Tween)
tween.set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_SINE)
var strength: float = node.get_viewport().size.y/40
tween.tween_property(node, 'position:y', base_position.y + strength, time * 0.2)
tween.tween_property(node, 'position:y', base_position.y - strength, time * 0.1)
tween.tween_property(node, 'position:y', base_position.y + strength, time * 0.1)
tween.tween_property(node, 'position:y', base_position.y - strength, time * 0.1)
tween.tween_property(node, 'position:y', base_position.y + strength, time * 0.1)
tween.tween_property(node, 'position:y', base_position.y - strength, time * 0.1)
tween.tween_property(node, 'position:y', base_position.y + strength, time * 0.1)
tween.tween_property(node, 'position:y', base_position.y, time * 0.2)
tween.finished.connect(emit_signal.bind('finished_once'))
func _get_named_variations() -> Dictionary:
return {
"shake y": {"type": AnimationType.ACTION},
}