First work on dialogic, resized guild, and started implementing portraits.
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extends DialogicAnimation
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func animate() -> void:
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var tween := (node.create_tween() as Tween)
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tween.set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_SINE)
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var strength: float = node.get_viewport().size.x/60
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var bound_multitween := DialogicUtil.multitween.bind(node, "position", "animation_shake_x")
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tween.tween_method(bound_multitween, Vector2(), Vector2(1, 0)*strength, time*0.2)
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tween.tween_method(bound_multitween, Vector2(), Vector2(-1,0)*strength, time*0.1)
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tween.tween_method(bound_multitween, Vector2(), Vector2(1, 0)*strength, time*0.1)
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tween.tween_method(bound_multitween, Vector2(), Vector2(-1,0)*strength, time*0.1)
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tween.tween_method(bound_multitween, Vector2(), Vector2(1, 0)*strength, time*0.1)
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tween.tween_method(bound_multitween, Vector2(), Vector2(-1,0)*strength, time*0.1)
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tween.tween_method(bound_multitween, Vector2(), Vector2(1, 0)*strength, time*0.2)
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tween.finished.connect(emit_signal.bind('finished_once'))
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func _get_named_variations() -> Dictionary:
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return {
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"shake x": {"type": AnimationType.ACTION},
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}
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