First work on dialogic, resized guild, and started implementing portraits.
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extends DialogicAnimation
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func animate() -> void:
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await node.get_tree().process_frame
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finished.emit()
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func _get_named_variations() -> Dictionary:
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return {
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"instant in": {"reversed": false, "type": AnimationType.IN},
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"instant out": {"reversed": true, "type": AnimationType.OUT},
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}
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