First work on dialogic, resized guild, and started implementing portraits.
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extends DialogicAnimation
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func animate() -> void:
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var tween := (node.create_tween() as Tween)
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var start_height: float = base_position.y + node.get_viewport().size.y / 5
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var end_height := base_position.y
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var start_modulation := 0.0
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var end_modulation := 1.0
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if is_reversed:
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end_height = start_height
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start_height = base_position.y
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end_modulation = 0.0
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start_modulation = 1.0
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node.position.y = start_height
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tween.set_ease(Tween.EASE_OUT)
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tween.set_trans(Tween.TRANS_SINE)
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tween.set_parallel()
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var end_postion := Vector2(base_position.x, end_height)
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tween.tween_property(node, "position", end_postion, time)
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var property := get_modulation_property()
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var original_modulation: Color = node.get(property)
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original_modulation.a = start_modulation
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node.set(property, original_modulation)
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var modulation_alpha := property + ":a"
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tween.tween_property(node, modulation_alpha, end_modulation, time)
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await tween.finished
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finished_once.emit()
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func _get_named_variations() -> Dictionary:
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return {
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"fade in up": {"reversed": false, "type": AnimationType.IN},
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"fade out down": {"reversed": true, "type": AnimationType.OUT},
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}
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