First work on dialogic, resized guild, and started implementing portraits.
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extends DialogicAnimation
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func animate() -> void:
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var modulation_property := get_modulation_property()
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var end_modulation_alpha := 1.0
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if is_reversed:
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end_modulation_alpha = 0.0
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else:
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var original_modulation: Color = node.get(modulation_property)
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original_modulation.a = 0.0
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node.set(modulation_property, original_modulation)
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var tween := (node.create_tween() as Tween)
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if is_reversed:
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tween.set_ease(Tween.EASE_IN)
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else:
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tween.set_ease(Tween.EASE_OUT)
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tween.set_trans(Tween.TRANS_SINE)
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tween.tween_property(node, modulation_property + ":a", end_modulation_alpha, time)
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await tween.finished
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finished_once.emit()
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func _get_named_variations() -> Dictionary:
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return {
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"fade in": {"reversed": false, "type": AnimationType.IN},
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"fade out": {"reversed": true, "type": AnimationType.OUT},
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"fade cross": {"type": AnimationType.CROSSFADE},
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}
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