First work on dialogic, resized guild, and started implementing portraits.
This commit is contained in:
@@ -0,0 +1,39 @@
|
||||
extends DialogicAnimation
|
||||
|
||||
|
||||
func animate() -> void:
|
||||
var tween := (node.create_tween() as Tween)
|
||||
|
||||
var end_scale: Vector2 = node.scale
|
||||
var end_modulate_alpha := 1.0
|
||||
var modulation_property := get_modulation_property()
|
||||
|
||||
if is_reversed:
|
||||
end_scale = Vector2(0, 0)
|
||||
end_modulate_alpha = 0.0
|
||||
|
||||
else:
|
||||
node.scale = Vector2(0, 0)
|
||||
var original_modulation: Color = node.get(modulation_property)
|
||||
original_modulation.a = 0.0
|
||||
node.set(modulation_property, original_modulation)
|
||||
|
||||
|
||||
tween.set_ease(Tween.EASE_IN_OUT)
|
||||
tween.set_trans(Tween.TRANS_SINE)
|
||||
tween.set_parallel()
|
||||
|
||||
(tween.tween_property(node, "scale", end_scale, time)
|
||||
.set_trans(Tween.TRANS_SPRING)
|
||||
.set_ease(Tween.EASE_OUT))
|
||||
tween.tween_property(node, modulation_property + ":a", end_modulate_alpha, time)
|
||||
|
||||
await tween.finished
|
||||
finished_once.emit()
|
||||
|
||||
|
||||
func _get_named_variations() -> Dictionary:
|
||||
return {
|
||||
"bounce in": {"reversed": false, "type": AnimationType.IN},
|
||||
"bounce out": {"reversed": true, "type": AnimationType.OUT},
|
||||
}
|
||||
Reference in New Issue
Block a user