First work on dialogic, resized guild, and started implementing portraits.

This commit is contained in:
2025-08-14 10:26:24 -04:00
parent 95a7db036b
commit 3aeb3d44e6
959 changed files with 47688 additions and 46 deletions

View File

@@ -0,0 +1,39 @@
extends DialogicAnimation
func animate() -> void:
var tween := (node.create_tween() as Tween)
var end_scale: Vector2 = node.scale
var end_modulate_alpha := 1.0
var modulation_property := get_modulation_property()
if is_reversed:
end_scale = Vector2(0, 0)
end_modulate_alpha = 0.0
else:
node.scale = Vector2(0, 0)
var original_modulation: Color = node.get(modulation_property)
original_modulation.a = 0.0
node.set(modulation_property, original_modulation)
tween.set_ease(Tween.EASE_IN_OUT)
tween.set_trans(Tween.TRANS_SINE)
tween.set_parallel()
(tween.tween_property(node, "scale", end_scale, time)
.set_trans(Tween.TRANS_SPRING)
.set_ease(Tween.EASE_OUT))
tween.tween_property(node, modulation_property + ":a", end_modulate_alpha, time)
await tween.finished
finished_once.emit()
func _get_named_variations() -> Dictionary:
return {
"bounce in": {"reversed": false, "type": AnimationType.IN},
"bounce out": {"reversed": true, "type": AnimationType.OUT},
}