First work on dialogic, resized guild, and started implementing portraits.
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extends DialogicAnimation
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func animate() -> void:
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var tween := (node.create_tween() as Tween)
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tween.set_ease(Tween.EASE_OUT)
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tween.tween_property(node, 'position:y', base_position.y-node.get_viewport().size.y/10, time*0.4).set_trans(Tween.TRANS_EXPO)
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tween.parallel().tween_property(node, 'scale:y', base_scale.y*1.05, time*0.4).set_trans(Tween.TRANS_EXPO)
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tween.tween_property(node, 'position:y', base_position.y, time*0.6).set_trans(Tween.TRANS_BOUNCE)
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tween.parallel().tween_property(node, 'scale:y', base_scale.y, time*0.6).set_trans(Tween.TRANS_BOUNCE)
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tween.finished.connect(emit_signal.bind('finished_once'))
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func _get_named_variations() -> Dictionary:
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return {
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"bounce": {"type": AnimationType.ACTION},
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}
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