First work on dialogic, resized guild, and started implementing portraits.
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addons/dialogic/Modules/Background/dialogic_background.gd
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38
addons/dialogic/Modules/Background/dialogic_background.gd
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extends Node
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class_name DialogicBackground
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## This is the base class for dialogic backgrounds.
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## Extend it and override it's methods when you create a custom background.
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## You can take a look at the default background to get an idea of how it's working.
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## The subviewport container that holds this background. Set when instanced.
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var viewport_container: SubViewportContainer
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## The viewport that holds this background. Set when instanced.
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var viewport: SubViewport
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## Load the new background in here.
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## The time argument is given for when [_should_do_background_update] returns true
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## (then you have to do a transition in here)
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func _update_background(_argument:String, _time:float) -> void:
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pass
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## If a background event with this scene is encountered while this background is used,
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## this decides whether to create a new instance and call fade_out or just call [_update_background] # on this scene. Default is false
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func _should_do_background_update(_argument:String) -> bool:
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return false
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## Called by dialogic when first created.
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## If you return false (by default) it will attempt to animate the "modulate" property.
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func _custom_fade_in(_time:float) -> bool:
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return false
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## Called by dialogic before removing (done by dialogic).
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## If you return false (by default) it will attempt to animate the "modulate" property.
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func _custom_fade_out(_time:float) -> bool:
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return false
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