First work on dialogic, resized guild, and started implementing portraits.
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extends DialogicBackgroundTransition
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func setup_push_shader() -> ShaderMaterial:
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var shader := set_shader(DialogicUtil.get_module_path('Background').path_join("Transitions/push_transition_shader.gdshader"))
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shader.set_shader_parameter("previous_background", prev_texture)
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shader.set_shader_parameter("next_background", next_texture)
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return shader
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