First work on dialogic, resized guild, and started implementing portraits.
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extends DialogicBackgroundTransition
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func _fade() -> void:
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var shader := set_shader()
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shader.set_shader_parameter("wipe_texture", load(this_folder.path_join("simple_fade.tres")))
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shader.set_shader_parameter("feather", 1)
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shader.set_shader_parameter("previous_background", prev_texture)
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shader.set_shader_parameter("next_background", next_texture)
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tween_shader_progress()
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