First work on dialogic, resized guild, and started implementing portraits.
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extends "res://addons/dialogic/Modules/Background/Transitions/simple_push_transitions.gd"
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func _fade() -> void:
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var shader := setup_push_shader()
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shader.set_shader_parameter('final_offset', Vector2.DOWN)
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tween_shader_progress().set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
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@@ -0,0 +1 @@
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uid://i6rnj0xom3hd
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@@ -0,0 +1,7 @@
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extends "res://addons/dialogic/Modules/Background/Transitions/simple_push_transitions.gd"
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func _fade() -> void:
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var shader := setup_push_shader()
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shader.set_shader_parameter('final_offset', Vector2.LEFT)
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tween_shader_progress().set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
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@@ -0,0 +1 @@
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uid://b71iwluyilcww
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@@ -0,0 +1,7 @@
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extends "res://addons/dialogic/Modules/Background/Transitions/simple_push_transitions.gd"
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func _fade() -> void:
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var shader := setup_push_shader()
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shader.set_shader_parameter('final_offset', Vector2.RIGHT)
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tween_shader_progress().set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
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@@ -0,0 +1 @@
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uid://c5pgqj7g8f7ly
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@@ -0,0 +1,7 @@
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extends "res://addons/dialogic/Modules/Background/Transitions/simple_push_transitions.gd"
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func _fade() -> void:
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var shader := setup_push_shader()
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shader.set_shader_parameter('final_offset', Vector2.UP)
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tween_shader_progress().set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
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@@ -0,0 +1 @@
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uid://cdtjsou1e1xqb
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@@ -0,0 +1,13 @@
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extends DialogicBackgroundTransition
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func _fade() -> void:
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var shader := set_shader()
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shader.set_shader_parameter("wipe_texture", load(this_folder.path_join("simple_fade.tres")))
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shader.set_shader_parameter("feather", 1)
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shader.set_shader_parameter("previous_background", prev_texture)
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shader.set_shader_parameter("next_background", next_texture)
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tween_shader_progress()
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uid://mvjg3wrcemv5
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@@ -0,0 +1,8 @@
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[gd_resource type="GradientTexture2D" load_steps=2 format=3 uid="uid://qak7mr560k0i"]
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[sub_resource type="Gradient" id="Gradient_skd6w"]
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offsets = PackedFloat32Array(1)
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colors = PackedColorArray(0.423651, 0.423651, 0.423651, 1)
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[resource]
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gradient = SubResource("Gradient_skd6w")
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@@ -0,0 +1,8 @@
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extends "res://addons/dialogic/Modules/Background/Transitions/simple_swipe_transitions.gd"
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func _fade() -> void:
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var shader := setup_swipe_shader()
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var texture: GradientTexture2D = shader.get_shader_parameter('wipe_texture')
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texture.fill_from = Vector2.DOWN
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texture.fill_to = Vector2.RIGHT
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tween_shader_progress()
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@@ -0,0 +1 @@
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uid://qvygxclmgeef
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@@ -0,0 +1,10 @@
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extends "res://addons/dialogic/Modules/Background/Transitions/simple_swipe_transitions.gd"
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func _fade() -> void:
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var shader := setup_swipe_shader()
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var texture: GradientTexture2D = shader.get_shader_parameter('wipe_texture')
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texture.fill_from = Vector2.ZERO
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texture.fill_to = Vector2.RIGHT
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tween_shader_progress()
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uid://bave77xrbibmd
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@@ -0,0 +1,8 @@
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extends "res://addons/dialogic/Modules/Background/Transitions/simple_swipe_transitions.gd"
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func _fade() -> void:
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var shader := setup_swipe_shader()
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var texture: GradientTexture2D = shader.get_shader_parameter('wipe_texture')
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texture.fill_from = Vector2.RIGHT
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texture.fill_to = Vector2.ZERO
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tween_shader_progress()
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@@ -0,0 +1 @@
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uid://7e4qyyr6wnuo
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