First work on dialogic, resized guild, and started implementing portraits.
This commit is contained in:
@@ -0,0 +1,27 @@
|
||||
extends DialogicBackground
|
||||
|
||||
## The default background scene.
|
||||
## Extend the DialogicBackground class to create your own background scene.
|
||||
|
||||
@onready var image_node: TextureRect = $Image
|
||||
@onready var color_node: ColorRect = $ColorRect
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
image_node.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
|
||||
image_node.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_COVERED
|
||||
|
||||
image_node.anchor_right = 1
|
||||
image_node.anchor_bottom = 1
|
||||
|
||||
|
||||
func _update_background(argument:String, _time:float) -> void:
|
||||
if argument.begins_with('res://'):
|
||||
image_node.texture = load(argument)
|
||||
color_node.color = Color.TRANSPARENT
|
||||
elif argument.is_valid_html_color():
|
||||
image_node.texture = null
|
||||
color_node.color = Color(argument, 1)
|
||||
else:
|
||||
image_node.texture = null
|
||||
color_node.color = Color.from_string(argument, Color.TRANSPARENT)
|
||||
@@ -0,0 +1 @@
|
||||
uid://b4erxy8bm0hkw
|
||||
@@ -0,0 +1,29 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://cl6g6ymkhjven"]
|
||||
|
||||
[ext_resource type="Script" path="res://addons/dialogic/Modules/Background/DefaultBackgroundScene/default_background.gd" id="1_nkdrp"]
|
||||
|
||||
[node name="DefaultBackground" type="Control"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_nkdrp")
|
||||
|
||||
[node name="ColorRect" type="ColorRect" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="Image" type="TextureRect" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 0
|
||||
@@ -0,0 +1,7 @@
|
||||
extends "res://addons/dialogic/Modules/Background/Transitions/simple_push_transitions.gd"
|
||||
|
||||
func _fade() -> void:
|
||||
var shader := setup_push_shader()
|
||||
shader.set_shader_parameter('final_offset', Vector2.DOWN)
|
||||
tween_shader_progress().set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
uid://i6rnj0xom3hd
|
||||
@@ -0,0 +1,7 @@
|
||||
extends "res://addons/dialogic/Modules/Background/Transitions/simple_push_transitions.gd"
|
||||
|
||||
func _fade() -> void:
|
||||
var shader := setup_push_shader()
|
||||
shader.set_shader_parameter('final_offset', Vector2.LEFT)
|
||||
tween_shader_progress().set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
uid://b71iwluyilcww
|
||||
@@ -0,0 +1,7 @@
|
||||
extends "res://addons/dialogic/Modules/Background/Transitions/simple_push_transitions.gd"
|
||||
|
||||
func _fade() -> void:
|
||||
var shader := setup_push_shader()
|
||||
shader.set_shader_parameter('final_offset', Vector2.RIGHT)
|
||||
tween_shader_progress().set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
uid://c5pgqj7g8f7ly
|
||||
@@ -0,0 +1,7 @@
|
||||
extends "res://addons/dialogic/Modules/Background/Transitions/simple_push_transitions.gd"
|
||||
|
||||
func _fade() -> void:
|
||||
var shader := setup_push_shader()
|
||||
shader.set_shader_parameter('final_offset', Vector2.UP)
|
||||
tween_shader_progress().set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
uid://cdtjsou1e1xqb
|
||||
@@ -0,0 +1,13 @@
|
||||
extends DialogicBackgroundTransition
|
||||
|
||||
|
||||
func _fade() -> void:
|
||||
var shader := set_shader()
|
||||
shader.set_shader_parameter("wipe_texture", load(this_folder.path_join("simple_fade.tres")))
|
||||
|
||||
shader.set_shader_parameter("feather", 1)
|
||||
|
||||
shader.set_shader_parameter("previous_background", prev_texture)
|
||||
shader.set_shader_parameter("next_background", next_texture)
|
||||
|
||||
tween_shader_progress()
|
||||
@@ -0,0 +1 @@
|
||||
uid://mvjg3wrcemv5
|
||||
@@ -0,0 +1,8 @@
|
||||
[gd_resource type="GradientTexture2D" load_steps=2 format=3 uid="uid://qak7mr560k0i"]
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_skd6w"]
|
||||
offsets = PackedFloat32Array(1)
|
||||
colors = PackedColorArray(0.423651, 0.423651, 0.423651, 1)
|
||||
|
||||
[resource]
|
||||
gradient = SubResource("Gradient_skd6w")
|
||||
@@ -0,0 +1,8 @@
|
||||
extends "res://addons/dialogic/Modules/Background/Transitions/simple_swipe_transitions.gd"
|
||||
|
||||
func _fade() -> void:
|
||||
var shader := setup_swipe_shader()
|
||||
var texture: GradientTexture2D = shader.get_shader_parameter('wipe_texture')
|
||||
texture.fill_from = Vector2.DOWN
|
||||
texture.fill_to = Vector2.RIGHT
|
||||
tween_shader_progress()
|
||||
@@ -0,0 +1 @@
|
||||
uid://qvygxclmgeef
|
||||
@@ -0,0 +1,10 @@
|
||||
extends "res://addons/dialogic/Modules/Background/Transitions/simple_swipe_transitions.gd"
|
||||
|
||||
func _fade() -> void:
|
||||
var shader := setup_swipe_shader()
|
||||
var texture: GradientTexture2D = shader.get_shader_parameter('wipe_texture')
|
||||
|
||||
texture.fill_from = Vector2.ZERO
|
||||
texture.fill_to = Vector2.RIGHT
|
||||
|
||||
tween_shader_progress()
|
||||
@@ -0,0 +1 @@
|
||||
uid://bave77xrbibmd
|
||||
@@ -0,0 +1,8 @@
|
||||
extends "res://addons/dialogic/Modules/Background/Transitions/simple_swipe_transitions.gd"
|
||||
|
||||
func _fade() -> void:
|
||||
var shader := setup_swipe_shader()
|
||||
var texture: GradientTexture2D = shader.get_shader_parameter('wipe_texture')
|
||||
texture.fill_from = Vector2.RIGHT
|
||||
texture.fill_to = Vector2.ZERO
|
||||
tween_shader_progress()
|
||||
@@ -0,0 +1 @@
|
||||
uid://7e4qyyr6wnuo
|
||||
@@ -0,0 +1,56 @@
|
||||
class_name DialogicBackgroundTransition
|
||||
extends Node
|
||||
|
||||
## Helper
|
||||
var this_folder: String = get_script().resource_path.get_base_dir()
|
||||
|
||||
|
||||
## Set before _fade() is called, will be the root node of the previous bg scene.
|
||||
var prev_scene: Node
|
||||
## Set before _fade() is called, will be the viewport texture of the previous bg scene.
|
||||
var prev_texture: ViewportTexture
|
||||
|
||||
## Set before _fade() is called, will be the root node of the upcoming bg scene.
|
||||
var next_scene: Node
|
||||
## Set before _fade() is called, will be the viewport texture of the upcoming bg scene.
|
||||
var next_texture: ViewportTexture
|
||||
|
||||
## Set before _fade() is called, will be the requested time for the fade
|
||||
var time: float
|
||||
|
||||
## Set before _fade() is called, will be the background holder (TextureRect)
|
||||
var bg_holder: DialogicNode_BackgroundHolder
|
||||
|
||||
|
||||
signal transition_finished
|
||||
|
||||
|
||||
## To be overridden by transitions
|
||||
func _fade() -> void:
|
||||
pass
|
||||
|
||||
|
||||
func set_shader(path_to_shader:String=DialogicUtil.get_module_path('Background').path_join("Transitions/default_transition_shader.gdshader")) -> ShaderMaterial:
|
||||
if bg_holder:
|
||||
if path_to_shader.is_empty():
|
||||
bg_holder.material = null
|
||||
bg_holder.color = Color.TRANSPARENT
|
||||
return null
|
||||
bg_holder.material = ShaderMaterial.new()
|
||||
bg_holder.material.shader = load(path_to_shader)
|
||||
return bg_holder.material
|
||||
return null
|
||||
|
||||
|
||||
func tween_shader_progress(_progress_parameter:="progress") -> PropertyTweener:
|
||||
if !bg_holder:
|
||||
return
|
||||
|
||||
if !bg_holder.material is ShaderMaterial:
|
||||
return
|
||||
|
||||
bg_holder.material.set_shader_parameter("progress", 0.0)
|
||||
var tween := create_tween()
|
||||
var tweener := tween.tween_property(bg_holder, "material:shader_parameter/progress", 1.0, time).from(0.0)
|
||||
tween.tween_callback(emit_signal.bind('transition_finished'))
|
||||
return tweener
|
||||
@@ -0,0 +1 @@
|
||||
uid://dhu4ybkh0d6sy
|
||||
@@ -0,0 +1,36 @@
|
||||
shader_type canvas_item;
|
||||
|
||||
// Indicates how far the transition is (0 start, 1 end).
|
||||
uniform float progress : hint_range(0.0, 1.0);
|
||||
// The previous background, transparent if there was none.
|
||||
uniform sampler2D previous_background : source_color, hint_default_transparent;
|
||||
// The next background, transparent if there is none.
|
||||
uniform sampler2D next_background : source_color, hint_default_transparent;
|
||||
|
||||
// The texture used to determine how far along the progress has to be for bending in the new background.
|
||||
uniform sampler2D wipe_texture : source_color;
|
||||
// The size of the trailing smear of the transition.
|
||||
uniform float feather : hint_range(0.0, 1.0, 0.0001) = 0.1;
|
||||
// Determines if the wipe texture should keep it's aspect ratio when scaled to the screen's size.
|
||||
uniform bool keep_aspect_ratio = false;
|
||||
|
||||
void fragment() {
|
||||
vec2 frag_coord = UV;
|
||||
if(keep_aspect_ratio) {
|
||||
vec2 ratio = (SCREEN_PIXEL_SIZE.x > SCREEN_PIXEL_SIZE.y) // determine how to scale
|
||||
? vec2(SCREEN_PIXEL_SIZE.y / SCREEN_PIXEL_SIZE.x, 1) // fit to width
|
||||
: vec2(1, SCREEN_PIXEL_SIZE.x / SCREEN_PIXEL_SIZE.y); // fit to height
|
||||
|
||||
frag_coord *= ratio;
|
||||
frag_coord += ((vec2(1,1) - ratio) / 2.0);
|
||||
}
|
||||
|
||||
// get the blend factor between the previous and next background.
|
||||
float alpha = (texture(wipe_texture, frag_coord).r) - progress;
|
||||
float blend_factor = 1. - smoothstep(0., feather, alpha + (feather * (1. -progress)));
|
||||
|
||||
vec4 old_frag = texture(previous_background, UV);
|
||||
vec4 new_frag = texture(next_background, UV);
|
||||
|
||||
COLOR = mix(old_frag, new_frag, blend_factor);
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://yx8hex530ooe
|
||||
@@ -0,0 +1,17 @@
|
||||
shader_type canvas_item;
|
||||
|
||||
uniform vec2 final_offset = vec2(0,-1);
|
||||
uniform float progress: hint_range(0.0, 1.0);
|
||||
uniform sampler2D previous_background: source_color, hint_default_transparent;
|
||||
uniform sampler2D next_background: source_color, hint_default_transparent;
|
||||
|
||||
|
||||
void fragment() {
|
||||
vec2 uv = UV + final_offset * progress*vec2(-1, -1);
|
||||
|
||||
if (uv.x < 1.0 && uv.x > 0.0 && uv.y < 1.0 && uv.y > 0.0){
|
||||
COLOR = texture(previous_background, uv, 1);
|
||||
} else {
|
||||
COLOR = texture(next_background, uv-final_offset*vec2(-1,-1));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://doa8t7ce8yurw
|
||||
@@ -0,0 +1,9 @@
|
||||
extends DialogicBackgroundTransition
|
||||
|
||||
func setup_push_shader() -> ShaderMaterial:
|
||||
var shader := set_shader(DialogicUtil.get_module_path('Background').path_join("Transitions/push_transition_shader.gdshader"))
|
||||
|
||||
shader.set_shader_parameter("previous_background", prev_texture)
|
||||
shader.set_shader_parameter("next_background", next_texture)
|
||||
|
||||
return shader
|
||||
@@ -0,0 +1 @@
|
||||
uid://du3f63rnf7k0u
|
||||
@@ -0,0 +1,7 @@
|
||||
[gd_resource type="GradientTexture2D" load_steps=2 format=3 uid="uid://cweb3y3xc4uw0"]
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_skd6w"]
|
||||
colors = PackedColorArray(0, 0, 0, 1, 0.991164, 0.991164, 0.991164, 1)
|
||||
|
||||
[resource]
|
||||
gradient = SubResource("Gradient_skd6w")
|
||||
@@ -0,0 +1,14 @@
|
||||
extends DialogicBackgroundTransition
|
||||
|
||||
func setup_swipe_shader() -> ShaderMaterial:
|
||||
var shader := set_shader()
|
||||
shader.set_shader_parameter("wipe_texture", load(
|
||||
DialogicUtil.get_module_path('Background').path_join("Transitions/simple_swipe_gradient.tres")
|
||||
))
|
||||
|
||||
shader.set_shader_parameter("feather", 0.3)
|
||||
|
||||
shader.set_shader_parameter("previous_background", prev_texture)
|
||||
shader.set_shader_parameter("next_background", next_texture)
|
||||
|
||||
return shader
|
||||
@@ -0,0 +1 @@
|
||||
uid://d3rb22o05n0mj
|
||||
38
addons/dialogic/Modules/Background/dialogic_background.gd
Normal file
38
addons/dialogic/Modules/Background/dialogic_background.gd
Normal file
@@ -0,0 +1,38 @@
|
||||
extends Node
|
||||
class_name DialogicBackground
|
||||
|
||||
## This is the base class for dialogic backgrounds.
|
||||
## Extend it and override it's methods when you create a custom background.
|
||||
## You can take a look at the default background to get an idea of how it's working.
|
||||
|
||||
|
||||
## The subviewport container that holds this background. Set when instanced.
|
||||
var viewport_container: SubViewportContainer
|
||||
## The viewport that holds this background. Set when instanced.
|
||||
var viewport: SubViewport
|
||||
|
||||
|
||||
## Load the new background in here.
|
||||
## The time argument is given for when [_should_do_background_update] returns true
|
||||
## (then you have to do a transition in here)
|
||||
func _update_background(_argument:String, _time:float) -> void:
|
||||
pass
|
||||
|
||||
|
||||
## If a background event with this scene is encountered while this background is used,
|
||||
## this decides whether to create a new instance and call fade_out or just call [_update_background] # on this scene. Default is false
|
||||
func _should_do_background_update(_argument:String) -> bool:
|
||||
return false
|
||||
|
||||
|
||||
## Called by dialogic when first created.
|
||||
## If you return false (by default) it will attempt to animate the "modulate" property.
|
||||
func _custom_fade_in(_time:float) -> bool:
|
||||
return false
|
||||
|
||||
|
||||
## Called by dialogic before removing (done by dialogic).
|
||||
## If you return false (by default) it will attempt to animate the "modulate" property.
|
||||
func _custom_fade_out(_time:float) -> bool:
|
||||
return false
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
uid://300wwwje0bj
|
||||
156
addons/dialogic/Modules/Background/event_background.gd
Normal file
156
addons/dialogic/Modules/Background/event_background.gd
Normal file
@@ -0,0 +1,156 @@
|
||||
@tool
|
||||
class_name DialogicBackgroundEvent
|
||||
extends DialogicEvent
|
||||
|
||||
## Event to show scenes in the background and switch between them.
|
||||
|
||||
### Settings
|
||||
|
||||
## The scene to use. If empty, this will default to the DefaultBackground.gd scene.
|
||||
## This scene supports images and fading.
|
||||
## If you set it to a scene path, then that scene will be instanced.
|
||||
## Learn more about custom backgrounds in the Subsystem_Background.gd docs.
|
||||
var scene := ""
|
||||
## The argument that is passed to the background scene.
|
||||
## For the default scene it's the path to the image to show.
|
||||
var argument := ""
|
||||
## The time the fade animation will take. Leave at 0 for instant change.
|
||||
var fade: float = 0.0
|
||||
## Name of the transition to use.
|
||||
var transition := ""
|
||||
|
||||
## Helpers for visual editor
|
||||
enum ArgumentTypes {IMAGE, CUSTOM}
|
||||
var _arg_type := ArgumentTypes.IMAGE :
|
||||
get:
|
||||
if argument.begins_with("res://"):
|
||||
return ArgumentTypes.IMAGE
|
||||
else:
|
||||
return _arg_type
|
||||
set(value):
|
||||
if value == ArgumentTypes.CUSTOM:
|
||||
if argument.begins_with("res://"):
|
||||
argument = " "+argument
|
||||
_arg_type = value
|
||||
|
||||
enum SceneTypes {DEFAULT, CUSTOM}
|
||||
var _scene_type := SceneTypes.DEFAULT :
|
||||
get:
|
||||
if scene.is_empty():
|
||||
return _scene_type
|
||||
else:
|
||||
return SceneTypes.CUSTOM
|
||||
set(value):
|
||||
if value == SceneTypes.DEFAULT:
|
||||
scene = ""
|
||||
_scene_type = value
|
||||
|
||||
#region EXECUTION
|
||||
################################################################################
|
||||
|
||||
func _execute() -> void:
|
||||
var final_fade_duration := fade
|
||||
|
||||
if dialogic.Inputs.auto_skip.enabled:
|
||||
var time_per_event: float = dialogic.Inputs.auto_skip.time_per_event
|
||||
final_fade_duration = min(fade, time_per_event)
|
||||
|
||||
dialogic.Backgrounds.update_background(scene, argument, final_fade_duration, transition)
|
||||
|
||||
finish()
|
||||
|
||||
#endregion
|
||||
|
||||
#region INITIALIZE
|
||||
################################################################################
|
||||
|
||||
func _init() -> void:
|
||||
event_name = "Background"
|
||||
set_default_color('Color8')
|
||||
event_category = "Visuals"
|
||||
event_sorting_index = 0
|
||||
|
||||
#endregion
|
||||
|
||||
#region SAVE & LOAD
|
||||
################################################################################
|
||||
|
||||
func get_shortcode() -> String:
|
||||
return "background"
|
||||
|
||||
|
||||
func get_shortcode_parameters() -> Dictionary:
|
||||
return {
|
||||
#param_name : property_info
|
||||
"scene" : {"property": "scene", "default": ""},
|
||||
"arg" : {"property": "argument", "default": ""},
|
||||
"fade" : {"property": "fade", "default": 0},
|
||||
"transition" : {"property": "transition", "default": "",
|
||||
"suggestions": get_transition_suggestions},
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
#region EDITOR REPRESENTATION
|
||||
################################################################################
|
||||
|
||||
func build_event_editor() -> void:
|
||||
add_header_edit('_scene_type', ValueType.FIXED_OPTIONS, {
|
||||
'left_text' :'Show',
|
||||
'options': [
|
||||
{
|
||||
'label': 'Background',
|
||||
'value': SceneTypes.DEFAULT,
|
||||
'icon': ["GuiRadioUnchecked", "EditorIcons"]
|
||||
},
|
||||
{
|
||||
'label': 'Custom Scene',
|
||||
'value': SceneTypes.CUSTOM,
|
||||
'icon': ["PackedScene", "EditorIcons"]
|
||||
}
|
||||
]})
|
||||
add_header_label("with image", "_scene_type == SceneTypes.DEFAULT")
|
||||
add_header_edit("scene", ValueType.FILE,
|
||||
{'file_filter':'*.tscn, *.scn; Scene Files',
|
||||
'placeholder': "Custom scene",
|
||||
'editor_icon': ["PackedScene", "EditorIcons"],
|
||||
}, '_scene_type == SceneTypes.CUSTOM')
|
||||
add_header_edit('_arg_type', ValueType.FIXED_OPTIONS, {
|
||||
'left_text' : 'with',
|
||||
'options': [
|
||||
{
|
||||
'label': 'Image',
|
||||
'value': ArgumentTypes.IMAGE,
|
||||
'icon': ["Image", "EditorIcons"]
|
||||
},
|
||||
{
|
||||
'label': 'Custom Argument',
|
||||
'value': ArgumentTypes.CUSTOM,
|
||||
'icon': ["String", "EditorIcons"]
|
||||
}
|
||||
], "symbol_only": true}, "_scene_type == SceneTypes.CUSTOM")
|
||||
add_header_edit('argument', ValueType.FILE,
|
||||
{'file_filter':'*.jpg, *.jpeg, *.png, *.webp, *.tga, *svg, *.bmp, *.dds, *.exr, *.hdr; Supported Image Files',
|
||||
'placeholder': "No Image",
|
||||
'editor_icon': ["Image", "EditorIcons"],
|
||||
},
|
||||
'_arg_type == ArgumentTypes.IMAGE or _scene_type == SceneTypes.DEFAULT')
|
||||
add_header_edit('argument', ValueType.SINGLELINE_TEXT, {}, '_arg_type == ArgumentTypes.CUSTOM')
|
||||
|
||||
add_body_edit("transition", ValueType.DYNAMIC_OPTIONS,
|
||||
{'left_text':'Transition:',
|
||||
'empty_text':'Simple Fade',
|
||||
'suggestions_func':get_transition_suggestions,
|
||||
'editor_icon':["PopupMenu", "EditorIcons"]})
|
||||
add_body_edit("fade", ValueType.NUMBER, {'left_text':'Fade time:'})
|
||||
|
||||
|
||||
func get_transition_suggestions(_filter:String="") -> Dictionary:
|
||||
var transitions := DialogicResourceUtil.list_special_resources("BackgroundTransition")
|
||||
var suggestions := {}
|
||||
for i in transitions:
|
||||
suggestions[DialogicUtil.pretty_name(i)] = {'value': DialogicUtil.pretty_name(i), 'editor_icon': ["PopupMenu", "EditorIcons"]}
|
||||
return suggestions
|
||||
|
||||
#endregion
|
||||
@@ -0,0 +1 @@
|
||||
uid://dsolbfbragjmm
|
||||
BIN
addons/dialogic/Modules/Background/icon.png
Normal file
BIN
addons/dialogic/Modules/Background/icon.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 512 B |
40
addons/dialogic/Modules/Background/icon.png.import
Normal file
40
addons/dialogic/Modules/Background/icon.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://517mp8gfj811"
|
||||
path="res://.godot/imported/icon.png-cab4c78f59b171335e340ba590cf5991.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://addons/dialogic/Modules/Background/icon.png"
|
||||
dest_files=["res://.godot/imported/icon.png-cab4c78f59b171335e340ba590cf5991.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
13
addons/dialogic/Modules/Background/index.gd
Normal file
13
addons/dialogic/Modules/Background/index.gd
Normal file
@@ -0,0 +1,13 @@
|
||||
@tool
|
||||
extends DialogicIndexer
|
||||
|
||||
|
||||
func _get_events() -> Array:
|
||||
return [this_folder.path_join('event_background.gd')]
|
||||
|
||||
func _get_subsystems() -> Array:
|
||||
return [{'name':'Backgrounds', 'script':this_folder.path_join('subsystem_backgrounds.gd')}]
|
||||
|
||||
|
||||
func _get_special_resources() -> Dictionary:
|
||||
return {&"BackgroundTransition":list_special_resources("Transitions/Defaults", ".gd")}
|
||||
1
addons/dialogic/Modules/Background/index.gd.uid
Normal file
1
addons/dialogic/Modules/Background/index.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://buk3nn54yuu1c
|
||||
@@ -0,0 +1,6 @@
|
||||
class_name DialogicNode_BackgroundHolder
|
||||
extends ColorRect
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
add_to_group('dialogic_background_holders')
|
||||
@@ -0,0 +1 @@
|
||||
uid://be3xfsrk87knh
|
||||
186
addons/dialogic/Modules/Background/subsystem_backgrounds.gd
Normal file
186
addons/dialogic/Modules/Background/subsystem_backgrounds.gd
Normal file
@@ -0,0 +1,186 @@
|
||||
extends DialogicSubsystem
|
||||
## Subsystem for managing backgrounds.
|
||||
##
|
||||
## This subsystem has many different helper methods for managing backgrounds.
|
||||
## For instance, you can listen to background changes via
|
||||
## [signal background_changed].
|
||||
|
||||
|
||||
## Whenever a new background is set, this signal is emitted and contains a
|
||||
## dictionary with the following keys: [br]
|
||||
## [br]
|
||||
## Key | Value Type | Value [br]
|
||||
## ----------- | ------------- | ----- [br]
|
||||
## `scene` | [type String] | The scene path of the new background. [br]
|
||||
## `argument` | [type String] | Information given to the background on its update routine. [br]
|
||||
## `fade_time` | [type float] | The time the background may take to transition in. [br]
|
||||
## `same_scene`| [type bool] | If the new background uses the same Godot scene. [br]
|
||||
signal background_changed(info: Dictionary)
|
||||
|
||||
## The default background scene Dialogic will use.
|
||||
var default_background_scene: PackedScene = load(get_script().resource_path.get_base_dir().path_join('DefaultBackgroundScene/default_background.tscn'))
|
||||
## The default transition Dialogic will use.
|
||||
var default_transition: String = get_script().resource_path.get_base_dir().path_join("Transitions/Defaults/simple_fade.gd")
|
||||
|
||||
|
||||
#region STATE
|
||||
####################################################################################################
|
||||
|
||||
## Empties the current background state.
|
||||
func clear_game_state(_clear_flag := DialogicGameHandler.ClearFlags.FULL_CLEAR) -> void:
|
||||
update_background()
|
||||
|
||||
## Loads the background state from the current state info.
|
||||
func load_game_state(_load_flag := LoadFlags.FULL_LOAD) -> void:
|
||||
update_background(dialogic.current_state_info.get('background_scene', ''), dialogic.current_state_info.get('background_argument', ''), 0.0, default_transition, true)
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region MAIN METHODS
|
||||
####################################################################################################
|
||||
|
||||
## Method that adds a given scene as child of the DialogicNode_BackgroundHolder.
|
||||
## It will call [_update_background()] on that scene with the given argument [argument].
|
||||
## It will call [_fade_in()] on that scene with the given fade time.
|
||||
## Will call fade_out on previous backgrounds scene.
|
||||
##
|
||||
## If the scene is the same as the last background you can bypass another instantiating
|
||||
## and use the same scene.
|
||||
## To do so implement [_should_do_background_update()] on the custom background scene.
|
||||
## Then [_update_background()] will be called directly on that previous scene.
|
||||
func update_background(scene := "", argument := "", fade_time := 0.0, transition_path:=default_transition, force := false) -> void:
|
||||
var background_holder: DialogicNode_BackgroundHolder
|
||||
if dialogic.has_subsystem('Styles'):
|
||||
background_holder = dialogic.Styles.get_first_node_in_layout('dialogic_background_holders')
|
||||
else:
|
||||
background_holder = get_tree().get_first_node_in_group('dialogic_background_holders')
|
||||
|
||||
var info := {'scene':scene, 'argument':argument, 'fade_time':fade_time, 'same_scene':false}
|
||||
if background_holder == null:
|
||||
background_changed.emit(info)
|
||||
return
|
||||
|
||||
|
||||
var bg_set := false
|
||||
|
||||
# First try just updating the existing scene.
|
||||
if scene == dialogic.current_state_info.get('background_scene', ''):
|
||||
|
||||
if not force and argument == dialogic.current_state_info.get('background_argument', ''):
|
||||
return
|
||||
|
||||
for old_bg in background_holder.get_children():
|
||||
if !old_bg.has_meta('node') or not old_bg.get_meta('node') is DialogicBackground:
|
||||
continue
|
||||
|
||||
var prev_bg_node: DialogicBackground = old_bg.get_meta('node')
|
||||
if prev_bg_node._should_do_background_update(argument):
|
||||
prev_bg_node._update_background(argument, fade_time)
|
||||
bg_set = true
|
||||
info['same_scene'] = true
|
||||
|
||||
dialogic.current_state_info['background_scene'] = scene
|
||||
dialogic.current_state_info['background_argument'] = argument
|
||||
|
||||
if bg_set:
|
||||
background_changed.emit(info)
|
||||
return
|
||||
|
||||
var old_viewport: SubViewportContainer = null
|
||||
if background_holder.has_meta('current_viewport'):
|
||||
old_viewport = background_holder.get_meta('current_viewport', null)
|
||||
|
||||
var new_viewport: SubViewportContainer
|
||||
if scene.ends_with('.tscn') and ResourceLoader.exists(scene):
|
||||
new_viewport = add_background_node(load(scene), background_holder)
|
||||
elif argument:
|
||||
new_viewport = add_background_node(default_background_scene, background_holder)
|
||||
else:
|
||||
new_viewport = null
|
||||
|
||||
var trans_script: Script = load(DialogicResourceUtil.guess_special_resource("BackgroundTransition", transition_path, {"path":default_transition}).path)
|
||||
var trans_node := Node.new()
|
||||
trans_node.set_script(trans_script)
|
||||
trans_node = (trans_node as DialogicBackgroundTransition)
|
||||
trans_node.bg_holder = background_holder
|
||||
trans_node.time = fade_time
|
||||
|
||||
if old_viewport:
|
||||
trans_node.prev_scene = old_viewport.get_meta('node', null)
|
||||
trans_node.prev_texture = old_viewport.get_child(0).get_texture()
|
||||
old_viewport.get_meta('node')._custom_fade_out(fade_time)
|
||||
old_viewport.hide()
|
||||
# TODO We have to call this again here because of https://github.com/godotengine/godot/issues/23729
|
||||
old_viewport.get_child(0).render_target_update_mode = SubViewport.UPDATE_ALWAYS
|
||||
trans_node.transition_finished.connect(old_viewport.queue_free)
|
||||
if new_viewport:
|
||||
trans_node.next_scene = new_viewport.get_meta('node', null)
|
||||
trans_node.next_texture = new_viewport.get_child(0).get_texture()
|
||||
new_viewport.get_meta('node')._update_background(argument, fade_time)
|
||||
new_viewport.get_meta('node')._custom_fade_in(fade_time)
|
||||
else:
|
||||
background_holder.remove_meta('current_viewport')
|
||||
|
||||
add_child(trans_node)
|
||||
if fade_time == 0:
|
||||
trans_node.transition_finished.emit()
|
||||
_on_transition_finished(background_holder, trans_node)
|
||||
else:
|
||||
trans_node.transition_finished.connect(_on_transition_finished.bind(background_holder, trans_node))
|
||||
# We need to break this connection if the background_holder get's removed during the transition
|
||||
background_holder.tree_exited.connect(trans_node.disconnect.bind("transition_finished", _on_transition_finished))
|
||||
trans_node._fade()
|
||||
|
||||
background_changed.emit(info)
|
||||
|
||||
|
||||
func _on_transition_finished(background_node:DialogicNode_BackgroundHolder, transition_node:DialogicBackgroundTransition) -> void:
|
||||
if background_node.has_meta("current_viewport"):
|
||||
if background_node.get_meta("current_viewport").get_meta("node", null) == transition_node.next_scene:
|
||||
background_node.get_meta("current_viewport").show()
|
||||
background_node.material = null
|
||||
background_node.color = Color.TRANSPARENT
|
||||
transition_node.queue_free()
|
||||
|
||||
|
||||
## Adds sub-viewport with the given background scene as child to
|
||||
## Dialogic scene.
|
||||
func add_background_node(scene:PackedScene, parent:DialogicNode_BackgroundHolder) -> SubViewportContainer:
|
||||
var v_con := SubViewportContainer.new()
|
||||
var viewport := SubViewport.new()
|
||||
var b_scene := scene.instantiate()
|
||||
if not b_scene is DialogicBackground:
|
||||
printerr("[Dialogic] Given background scene was not of type DialogicBackground! Make sure the scene has a script that extends DialogicBackground.")
|
||||
v_con.queue_free()
|
||||
viewport.queue_free()
|
||||
b_scene.queue_free()
|
||||
return null
|
||||
|
||||
parent.add_child(v_con)
|
||||
v_con.hide()
|
||||
v_con.stretch = true
|
||||
v_con.size = parent.size
|
||||
v_con.set_anchors_preset(Control.PRESET_FULL_RECT)
|
||||
|
||||
v_con.add_child(viewport)
|
||||
viewport.transparent_bg = true
|
||||
viewport.disable_3d = true
|
||||
viewport.render_target_update_mode = SubViewport.UPDATE_ALWAYS
|
||||
viewport.canvas_item_default_texture_filter = ProjectSettings.get_setting("rendering/textures/canvas_textures/default_texture_filter")
|
||||
|
||||
viewport.add_child(b_scene)
|
||||
b_scene.viewport = viewport
|
||||
b_scene.viewport_container = v_con
|
||||
|
||||
parent.set_meta('current_viewport', v_con)
|
||||
v_con.set_meta('node', b_scene)
|
||||
|
||||
return v_con
|
||||
|
||||
|
||||
## Whether a background is set.
|
||||
func has_background() -> bool:
|
||||
return !dialogic.current_state_info.get('background_scene', '').is_empty() or !dialogic.current_state_info.get('background_argument','').is_empty()
|
||||
|
||||
#endregion
|
||||
@@ -0,0 +1 @@
|
||||
uid://3ulo6wgj1m85
|
||||
Reference in New Issue
Block a user