First work on dialogic, resized guild, and started implementing portraits.
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32
addons/dialogic/Modules/Audio/settings_audio.gd
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32
addons/dialogic/Modules/Audio/settings_audio.gd
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@tool
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extends DialogicSettingsPage
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## Settings page that contains settings for the audio subsystem
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const MUSIC_MAX_CHANNELS := "dialogic/audio/max_channels"
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const TYPE_SOUND_AUDIO_BUS := "dialogic/audio/type_sound_bus"
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func _ready() -> void:
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%MusicChannelCount.value_changed.connect(_on_music_channel_count_value_changed)
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%TypeSoundBus.item_selected.connect(_on_type_sound_bus_item_selected)
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func _refresh() -> void:
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%MusicChannelCount.value = ProjectSettings.get_setting(MUSIC_MAX_CHANNELS, 4)
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%TypeSoundBus.clear()
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var idx := 0
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for i in range(AudioServer.bus_count):
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%TypeSoundBus.add_item(AudioServer.get_bus_name(i))
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if AudioServer.get_bus_name(i) == ProjectSettings.get_setting(TYPE_SOUND_AUDIO_BUS, ""):
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idx = i
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%TypeSoundBus.select(idx)
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func _on_music_channel_count_value_changed(value:float) -> void:
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ProjectSettings.set_setting(MUSIC_MAX_CHANNELS, value)
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ProjectSettings.save()
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func _on_type_sound_bus_item_selected(index:int) -> void:
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ProjectSettings.set_setting(TYPE_SOUND_AUDIO_BUS, %TypeSoundBus.get_item_text(index))
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ProjectSettings.save()
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