First work on dialogic, resized guild, and started implementing portraits.
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105
addons/dialogic/Modules/Audio/event_music.gd
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105
addons/dialogic/Modules/Audio/event_music.gd
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@tool
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## Event that can change the currently playing background music.
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## This event won't play new music if it's already playing.
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class_name DialogicMusicEvent
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extends DialogicEvent
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### Settings
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## The file to play. If empty, the previous music will be faded out.
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var file_path := "":
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set(value):
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if file_path != value:
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file_path = value
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ui_update_needed.emit()
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## The channel to use.
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var channel_id: int = 0
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## The length of the fade. If 0 (by default) it's an instant change.
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var fade_length: float = 0
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## The volume the music will be played at.
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var volume: float = 0
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## The audio bus the music will be played at.
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var audio_bus := ""
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## If true, the audio will loop, otherwise only play once.
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var loop := true
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################################################################################
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## EXECUTE
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################################################################################
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func _execute() -> void:
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if not dialogic.Audio.is_music_playing_resource(file_path, channel_id):
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dialogic.Audio.update_music(file_path, volume, audio_bus, fade_length, loop, channel_id)
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finish()
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################################################################################
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## INITIALIZE
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################################################################################
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func _init() -> void:
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event_name = "Music"
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set_default_color('Color7')
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event_category = "Audio"
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event_sorting_index = 2
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func _get_icon() -> Resource:
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return load(self.get_script().get_path().get_base_dir().path_join('icon_music.png'))
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################################################################################
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## SAVING/LOADING
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################################################################################
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func get_shortcode() -> String:
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return "music"
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func get_shortcode_parameters() -> Dictionary:
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return {
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#param_name : property_info
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"path" : {"property": "file_path", "default": ""},
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"channel" : {"property": "channel_id", "default": 0},
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"fade" : {"property": "fade_length", "default": 0},
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"volume" : {"property": "volume", "default": 0},
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"bus" : {"property": "audio_bus", "default": "",
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"suggestions": get_bus_suggestions},
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"loop" : {"property": "loop", "default": true},
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}
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################################################################################
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## EDITOR REPRESENTATION
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################################################################################
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func build_event_editor() -> void:
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add_header_edit('file_path', ValueType.FILE, {
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'left_text' : 'Play',
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'file_filter' : "*.mp3, *.ogg, *.wav; Supported Audio Files",
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'placeholder' : "No music",
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'editor_icon' : ["AudioStreamPlayer", "EditorIcons"]})
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add_header_edit('channel_id', ValueType.FIXED_OPTIONS, {'left_text':'on:', 'options': get_channel_list()})
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add_header_edit('file_path', ValueType.AUDIO_PREVIEW)
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add_body_edit('fade_length', ValueType.NUMBER, {'left_text':'Fade Time:'})
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add_body_edit('volume', ValueType.NUMBER, {'left_text':'Volume:', 'mode':2}, '!file_path.is_empty()')
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add_body_edit('audio_bus', ValueType.SINGLELINE_TEXT, {'left_text':'Audio Bus:'}, '!file_path.is_empty()')
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add_body_edit('loop', ValueType.BOOL, {'left_text':'Loop:'}, '!file_path.is_empty() and not file_path.to_lower().ends_with(".wav")')
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func get_bus_suggestions() -> Dictionary:
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var bus_name_list := {}
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for i in range(AudioServer.bus_count):
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bus_name_list[AudioServer.get_bus_name(i)] = {'value':AudioServer.get_bus_name(i)}
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return bus_name_list
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func get_channel_list() -> Array:
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var channel_name_list := []
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for i in ProjectSettings.get_setting('dialogic/audio/max_channels', 4):
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channel_name_list.append({
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'label': 'Channel %s' % (i + 1),
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'value': i,
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})
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return channel_name_list
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