First work on dialogic, resized guild, and started implementing portraits.
This commit is contained in:
105
addons/dialogic/Modules/Audio/event_music.gd
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105
addons/dialogic/Modules/Audio/event_music.gd
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@tool
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## Event that can change the currently playing background music.
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## This event won't play new music if it's already playing.
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class_name DialogicMusicEvent
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extends DialogicEvent
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### Settings
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## The file to play. If empty, the previous music will be faded out.
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var file_path := "":
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set(value):
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if file_path != value:
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file_path = value
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ui_update_needed.emit()
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## The channel to use.
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var channel_id: int = 0
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## The length of the fade. If 0 (by default) it's an instant change.
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var fade_length: float = 0
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## The volume the music will be played at.
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var volume: float = 0
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## The audio bus the music will be played at.
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var audio_bus := ""
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## If true, the audio will loop, otherwise only play once.
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var loop := true
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################################################################################
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## EXECUTE
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################################################################################
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func _execute() -> void:
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if not dialogic.Audio.is_music_playing_resource(file_path, channel_id):
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dialogic.Audio.update_music(file_path, volume, audio_bus, fade_length, loop, channel_id)
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finish()
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################################################################################
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## INITIALIZE
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################################################################################
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func _init() -> void:
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event_name = "Music"
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set_default_color('Color7')
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event_category = "Audio"
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event_sorting_index = 2
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func _get_icon() -> Resource:
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return load(self.get_script().get_path().get_base_dir().path_join('icon_music.png'))
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################################################################################
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## SAVING/LOADING
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################################################################################
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func get_shortcode() -> String:
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return "music"
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func get_shortcode_parameters() -> Dictionary:
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return {
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#param_name : property_info
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"path" : {"property": "file_path", "default": ""},
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"channel" : {"property": "channel_id", "default": 0},
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"fade" : {"property": "fade_length", "default": 0},
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"volume" : {"property": "volume", "default": 0},
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"bus" : {"property": "audio_bus", "default": "",
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"suggestions": get_bus_suggestions},
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"loop" : {"property": "loop", "default": true},
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}
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################################################################################
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## EDITOR REPRESENTATION
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################################################################################
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func build_event_editor() -> void:
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add_header_edit('file_path', ValueType.FILE, {
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'left_text' : 'Play',
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'file_filter' : "*.mp3, *.ogg, *.wav; Supported Audio Files",
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'placeholder' : "No music",
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'editor_icon' : ["AudioStreamPlayer", "EditorIcons"]})
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add_header_edit('channel_id', ValueType.FIXED_OPTIONS, {'left_text':'on:', 'options': get_channel_list()})
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add_header_edit('file_path', ValueType.AUDIO_PREVIEW)
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add_body_edit('fade_length', ValueType.NUMBER, {'left_text':'Fade Time:'})
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add_body_edit('volume', ValueType.NUMBER, {'left_text':'Volume:', 'mode':2}, '!file_path.is_empty()')
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add_body_edit('audio_bus', ValueType.SINGLELINE_TEXT, {'left_text':'Audio Bus:'}, '!file_path.is_empty()')
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add_body_edit('loop', ValueType.BOOL, {'left_text':'Loop:'}, '!file_path.is_empty() and not file_path.to_lower().ends_with(".wav")')
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func get_bus_suggestions() -> Dictionary:
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var bus_name_list := {}
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for i in range(AudioServer.bus_count):
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bus_name_list[AudioServer.get_bus_name(i)] = {'value':AudioServer.get_bus_name(i)}
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return bus_name_list
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func get_channel_list() -> Array:
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var channel_name_list := []
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for i in ProjectSettings.get_setting('dialogic/audio/max_channels', 4):
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channel_name_list.append({
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'label': 'Channel %s' % (i + 1),
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'value': i,
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})
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return channel_name_list
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1
addons/dialogic/Modules/Audio/event_music.gd.uid
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1
addons/dialogic/Modules/Audio/event_music.gd.uid
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@@ -0,0 +1 @@
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uid://bqvbfkocj66c1
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86
addons/dialogic/Modules/Audio/event_sound.gd
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86
addons/dialogic/Modules/Audio/event_sound.gd
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@tool
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class_name DialogicSoundEvent
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extends DialogicEvent
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## Event that allows to play a sound effect. Requires the Audio subsystem!
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### Settings
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## The path to the file to play.
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var file_path := "":
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set(value):
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if file_path != value:
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file_path = value
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ui_update_needed.emit()
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## The volume to play the sound at.
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var volume: float = 0
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## The bus to play the sound on.
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var audio_bus := ""
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## If true, the sound will loop infinitely. Not recommended (as there is no way to stop it).
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var loop := false
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################################################################################
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## EXECUTE
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################################################################################
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func _execute() -> void:
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dialogic.Audio.play_sound(file_path, volume, audio_bus, loop)
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finish()
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################################################################################
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## INITIALIZE
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################################################################################
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func _init() -> void:
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event_name = "Sound"
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set_default_color('Color7')
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event_category = "Audio"
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event_sorting_index = 3
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help_page_path = "https://dialogic.coppolaemilio.com"
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func _get_icon() -> Resource:
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return load(self.get_script().get_path().get_base_dir().path_join('icon_sound.png'))
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################################################################################
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## SAVING/LOADING
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################################################################################
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func get_shortcode() -> String:
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return "sound"
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func get_shortcode_parameters() -> Dictionary:
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return {
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#param_name : property_name
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"path" : {"property": "file_path", "default": "",},
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"volume" : {"property": "volume", "default": 0},
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"bus" : {"property": "audio_bus", "default": "",
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"suggestions": get_bus_suggestions},
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"loop" : {"property": "loop", "default": false},
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}
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################################################################################
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## EDITOR REPRESENTATION
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################################################################################
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func build_event_editor() -> void:
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add_header_edit('file_path', ValueType.FILE,
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{'left_text' : 'Play',
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'file_filter' : '*.mp3, *.ogg, *.wav; Supported Audio Files',
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'placeholder' : "Select file",
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'editor_icon' : ["AudioStreamPlayer", "EditorIcons"]})
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add_header_edit('file_path', ValueType.AUDIO_PREVIEW)
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add_body_edit('volume', ValueType.NUMBER, {'left_text':'Volume:', 'mode':2}, '!file_path.is_empty()')
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add_body_edit('audio_bus', ValueType.SINGLELINE_TEXT, {'left_text':'Audio Bus:'}, '!file_path.is_empty()')
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func get_bus_suggestions() -> Dictionary:
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var bus_name_list := {}
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for i in range(AudioServer.bus_count):
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bus_name_list[AudioServer.get_bus_name(i)] = {'value':AudioServer.get_bus_name(i)}
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return bus_name_list
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1
addons/dialogic/Modules/Audio/event_sound.gd.uid
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1
addons/dialogic/Modules/Audio/event_sound.gd.uid
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@@ -0,0 +1 @@
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uid://dt8y1dhcotaqk
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BIN
addons/dialogic/Modules/Audio/icon_music.png
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BIN
addons/dialogic/Modules/Audio/icon_music.png
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Binary file not shown.
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After Width: | Height: | Size: 552 B |
40
addons/dialogic/Modules/Audio/icon_music.png.import
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40
addons/dialogic/Modules/Audio/icon_music.png.import
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@@ -0,0 +1,40 @@
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[remap]
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||||
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importer="texture"
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||||
type="CompressedTexture2D"
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||||
uid="uid://buvpjsvdt4evk"
|
||||
path="res://.godot/imported/icon_music.png-ffc971ba1265164a55f745186974be5f.ctex"
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metadata={
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||||
"vram_texture": false
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||||
}
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[deps]
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||||
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source_file="res://addons/dialogic/Modules/Audio/icon_music.png"
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dest_files=["res://.godot/imported/icon_music.png-ffc971ba1265164a55f745186974be5f.ctex"]
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[params]
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||||
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||||
compress/mode=0
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||||
compress/high_quality=false
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||||
compress/lossy_quality=0.7
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||||
compress/uastc_level=0
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||||
compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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||||
mipmaps/generate=false
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mipmaps/limit=-1
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||||
roughness/mode=0
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roughness/src_normal=""
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||||
process/channel_remap/red=0
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||||
process/channel_remap/green=1
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||||
process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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||||
process/premult_alpha=false
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||||
process/normal_map_invert_y=false
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||||
process/hdr_as_srgb=false
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||||
process/hdr_clamp_exposure=false
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||||
process/size_limit=0
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||||
detect_3d/compress_to=1
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||||
BIN
addons/dialogic/Modules/Audio/icon_sound.png
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BIN
addons/dialogic/Modules/Audio/icon_sound.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 524 B |
40
addons/dialogic/Modules/Audio/icon_sound.png.import
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40
addons/dialogic/Modules/Audio/icon_sound.png.import
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@@ -0,0 +1,40 @@
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||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://d3ookrkto0yh6"
|
||||
path="res://.godot/imported/icon_sound.png-7a1a8a5533773d97969b6311b6a9133f.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://addons/dialogic/Modules/Audio/icon_sound.png"
|
||||
dest_files=["res://.godot/imported/icon_sound.png-7a1a8a5533773d97969b6311b6a9133f.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
14
addons/dialogic/Modules/Audio/index.gd
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14
addons/dialogic/Modules/Audio/index.gd
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||||
@tool
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||||
extends DialogicIndexer
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||||
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||||
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||||
func _get_events() -> Array:
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return [this_folder.path_join('event_music.gd'), this_folder.path_join('event_sound.gd')]
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||||
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||||
func _get_subsystems() -> Array:
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||||
return [{'name':'Audio', 'script':this_folder.path_join('subsystem_audio.gd')}]
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||||
|
||||
|
||||
func _get_settings_pages() -> Array:
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||||
return [this_folder.path_join('settings_audio.tscn')]
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||||
1
addons/dialogic/Modules/Audio/index.gd.uid
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1
addons/dialogic/Modules/Audio/index.gd.uid
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@@ -0,0 +1 @@
|
||||
uid://v7jdps3ek0co
|
||||
32
addons/dialogic/Modules/Audio/settings_audio.gd
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32
addons/dialogic/Modules/Audio/settings_audio.gd
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@@ -0,0 +1,32 @@
|
||||
@tool
|
||||
extends DialogicSettingsPage
|
||||
|
||||
## Settings page that contains settings for the audio subsystem
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||||
|
||||
const MUSIC_MAX_CHANNELS := "dialogic/audio/max_channels"
|
||||
const TYPE_SOUND_AUDIO_BUS := "dialogic/audio/type_sound_bus"
|
||||
|
||||
func _ready() -> void:
|
||||
%MusicChannelCount.value_changed.connect(_on_music_channel_count_value_changed)
|
||||
%TypeSoundBus.item_selected.connect(_on_type_sound_bus_item_selected)
|
||||
|
||||
|
||||
func _refresh() -> void:
|
||||
%MusicChannelCount.value = ProjectSettings.get_setting(MUSIC_MAX_CHANNELS, 4)
|
||||
%TypeSoundBus.clear()
|
||||
var idx := 0
|
||||
for i in range(AudioServer.bus_count):
|
||||
%TypeSoundBus.add_item(AudioServer.get_bus_name(i))
|
||||
if AudioServer.get_bus_name(i) == ProjectSettings.get_setting(TYPE_SOUND_AUDIO_BUS, ""):
|
||||
idx = i
|
||||
%TypeSoundBus.select(idx)
|
||||
|
||||
|
||||
func _on_music_channel_count_value_changed(value:float) -> void:
|
||||
ProjectSettings.set_setting(MUSIC_MAX_CHANNELS, value)
|
||||
ProjectSettings.save()
|
||||
|
||||
|
||||
func _on_type_sound_bus_item_selected(index:int) -> void:
|
||||
ProjectSettings.set_setting(TYPE_SOUND_AUDIO_BUS, %TypeSoundBus.get_item_text(index))
|
||||
ProjectSettings.save()
|
||||
1
addons/dialogic/Modules/Audio/settings_audio.gd.uid
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1
addons/dialogic/Modules/Audio/settings_audio.gd.uid
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@@ -0,0 +1 @@
|
||||
uid://n0arpfy8kyhh
|
||||
54
addons/dialogic/Modules/Audio/settings_audio.tscn
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54
addons/dialogic/Modules/Audio/settings_audio.tscn
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@@ -0,0 +1,54 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://c2qgetjc3mfo3"]
|
||||
|
||||
[ext_resource type="Script" path="res://addons/dialogic/Modules/Audio/settings_audio.gd" id="1_2iyyr"]
|
||||
[ext_resource type="PackedScene" uid="uid://dbpkta2tjsqim" path="res://addons/dialogic/Editor/Common/hint_tooltip_icon.tscn" id="2_o1ban"]
|
||||
|
||||
[node name="Audio" type="VBoxContainer"]
|
||||
offset_right = 121.0
|
||||
offset_bottom = 58.0
|
||||
script = ExtResource("1_2iyyr")
|
||||
|
||||
[node name="Label" type="Label" parent="."]
|
||||
layout_mode = 2
|
||||
theme_type_variation = &"DialogicSettingsSection"
|
||||
text = "Music Channels"
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="."]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="HBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "Max music channels"
|
||||
|
||||
[node name="HintTooltip" parent="HBoxContainer" instance=ExtResource("2_o1ban")]
|
||||
layout_mode = 2
|
||||
texture = null
|
||||
hint_text = "Lowering this value may invalidate existing music events!"
|
||||
|
||||
[node name="MusicChannelCount" type="SpinBox" parent="HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
min_value = 1.0
|
||||
value = 1.0
|
||||
|
||||
[node name="TypingSoundsTitle" type="Label" parent="."]
|
||||
layout_mode = 2
|
||||
theme_type_variation = &"DialogicSettingsSection"
|
||||
text = "Typing Sounds"
|
||||
|
||||
[node name="HBoxContainer2" type="HBoxContainer" parent="."]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="HBoxContainer2"]
|
||||
layout_mode = 2
|
||||
text = "Audio Bus"
|
||||
|
||||
[node name="HintTooltip" parent="HBoxContainer2" instance=ExtResource("2_o1ban")]
|
||||
layout_mode = 2
|
||||
tooltip_text = "Lowering this value may invalidate existing music events!"
|
||||
texture = null
|
||||
hint_text = "The default audio bus used by TypeSound nodes."
|
||||
|
||||
[node name="TypeSoundBus" type="OptionButton" parent="HBoxContainer2"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
219
addons/dialogic/Modules/Audio/subsystem_audio.gd
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219
addons/dialogic/Modules/Audio/subsystem_audio.gd
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|
||||
extends DialogicSubsystem
|
||||
## Subsystem for managing background music and one-shot sound effects.
|
||||
##
|
||||
## This subsystem has many different helper methods for managing audio
|
||||
## in your timeline.
|
||||
## For instance, you can listen to music changes via [signal music_started].
|
||||
|
||||
|
||||
## Whenever a new background music is started, this signal is emitted and
|
||||
## contains a dictionary with the following keys: [br]
|
||||
## [br]
|
||||
## Key | Value Type | Value [br]
|
||||
## ----------- | ------------- | ----- [br]
|
||||
## `path` | [type String] | The path to the audio resource file. [br]
|
||||
## `volume` | [type float] | The volume of the audio resource that will be set to the [member base_music_player]. [br]
|
||||
## `audio_bus` | [type String] | The audio bus name that the [member base_music_player] will use. [br]
|
||||
## `loop` | [type bool] | Whether the audio resource will loop or not once it finishes playing. [br]
|
||||
## `channel` | [type int] | The channel ID to play the audio on. [br]
|
||||
signal music_started(info: Dictionary)
|
||||
|
||||
|
||||
## Whenever a new sound effect is set, this signal is emitted and contains a
|
||||
## dictionary with the following keys: [br]
|
||||
## [br]
|
||||
## Key | Value Type | Value [br]
|
||||
## ----------- | ------------- | ----- [br]
|
||||
## `path` | [type String] | The path to the audio resource file. [br]
|
||||
## `volume` | [type float] | The volume of the audio resource that will be set to [member base_sound_player]. [br]
|
||||
## `audio_bus` | [type String] | The audio bus name that the [member base_sound_player] will use. [br]
|
||||
## `loop` | [type bool] | Whether the audio resource will loop or not once it finishes playing. [br]
|
||||
signal sound_started(info: Dictionary)
|
||||
|
||||
|
||||
var max_channels: int:
|
||||
set(value):
|
||||
if max_channels != value:
|
||||
max_channels = value
|
||||
ProjectSettings.set_setting('dialogic/audio/max_channels', value)
|
||||
ProjectSettings.save()
|
||||
current_music_player.resize(value)
|
||||
get:
|
||||
return ProjectSettings.get_setting('dialogic/audio/max_channels', 4)
|
||||
|
||||
## Audio player base duplicated to play background music.
|
||||
##
|
||||
## Background music is long audio.
|
||||
var base_music_player := AudioStreamPlayer.new()
|
||||
## Reference to the last used music player.
|
||||
var current_music_player: Array[AudioStreamPlayer] = []
|
||||
## Audio player base, that will be duplicated to play sound effects.
|
||||
##
|
||||
## Sound effects are short audio.
|
||||
var base_sound_player := AudioStreamPlayer.new()
|
||||
|
||||
|
||||
#region STATE
|
||||
####################################################################################################
|
||||
|
||||
## Clears the state on this subsystem and stops all audio.
|
||||
##
|
||||
## If you want to stop sounds only, use [method stop_all_sounds].
|
||||
func clear_game_state(_clear_flag := DialogicGameHandler.ClearFlags.FULL_CLEAR) -> void:
|
||||
for idx in max_channels:
|
||||
update_music('', 0.0, '', 0.0, true, idx)
|
||||
stop_all_sounds()
|
||||
|
||||
|
||||
## Loads the state on this subsystem from the current state info.
|
||||
func load_game_state(load_flag:=LoadFlags.FULL_LOAD) -> void:
|
||||
if load_flag == LoadFlags.ONLY_DNODES:
|
||||
return
|
||||
var info: Dictionary = dialogic.current_state_info.get("music", {})
|
||||
if not info.is_empty() and info.has('path'):
|
||||
update_music(info.path, info.volume, info.audio_bus, 0, info.loop, 0)
|
||||
else:
|
||||
for channel_id in info.keys():
|
||||
if info[channel_id].is_empty() or info[channel_id].path.is_empty():
|
||||
update_music('', 0.0, '', 0.0, true, channel_id)
|
||||
else:
|
||||
update_music(info[channel_id].path, info[channel_id].volume, info[channel_id].audio_bus, 0, info[channel_id].loop, channel_id)
|
||||
|
||||
|
||||
## Pauses playing audio.
|
||||
func pause() -> void:
|
||||
for child in get_children():
|
||||
child.stream_paused = true
|
||||
|
||||
|
||||
## Resumes playing audio.
|
||||
func resume() -> void:
|
||||
for child in get_children():
|
||||
child.stream_paused = false
|
||||
|
||||
|
||||
func _on_dialogic_timeline_ended() -> void:
|
||||
if not dialogic.Styles.get_layout_node():
|
||||
clear_game_state()
|
||||
pass
|
||||
#endregion
|
||||
|
||||
|
||||
#region MAIN METHODS
|
||||
####################################################################################################
|
||||
|
||||
func _ready() -> void:
|
||||
dialogic.timeline_ended.connect(_on_dialogic_timeline_ended)
|
||||
|
||||
base_music_player.name = "Music"
|
||||
add_child(base_music_player)
|
||||
|
||||
base_sound_player.name = "Sound"
|
||||
add_child(base_sound_player)
|
||||
|
||||
current_music_player.resize(max_channels)
|
||||
|
||||
|
||||
## Updates the background music. Will fade out previous music.
|
||||
func update_music(path := "", volume := 0.0, audio_bus := "", fade_time := 0.0, loop := true, channel_id := 0) -> void:
|
||||
|
||||
if channel_id > max_channels:
|
||||
printerr("\tChannel ID (%s) higher than Max Music Channels (%s)" % [channel_id, max_channels])
|
||||
dialogic.print_debug_moment()
|
||||
return
|
||||
|
||||
if not dialogic.current_state_info.has('music'):
|
||||
dialogic.current_state_info['music'] = {}
|
||||
|
||||
dialogic.current_state_info['music'][channel_id] = {'path':path, 'volume':volume, 'audio_bus':audio_bus, 'loop':loop, 'channel':channel_id}
|
||||
music_started.emit(dialogic.current_state_info['music'][channel_id])
|
||||
|
||||
var fader: Tween = null
|
||||
if is_instance_valid(current_music_player[channel_id]) and current_music_player[channel_id].playing or !path.is_empty():
|
||||
fader = create_tween()
|
||||
|
||||
var prev_node: Node = null
|
||||
if is_instance_valid(current_music_player[channel_id]) and current_music_player[channel_id].playing:
|
||||
prev_node = current_music_player[channel_id]
|
||||
fader.tween_method(interpolate_volume_linearly.bind(prev_node), db_to_linear(prev_node.volume_db),0.0,fade_time)
|
||||
|
||||
if path:
|
||||
current_music_player[channel_id] = base_music_player.duplicate()
|
||||
add_child(current_music_player[channel_id])
|
||||
current_music_player[channel_id].stream = load(path)
|
||||
current_music_player[channel_id].volume_db = volume
|
||||
if audio_bus:
|
||||
current_music_player[channel_id].bus = audio_bus
|
||||
if not current_music_player[channel_id].stream is AudioStreamWAV:
|
||||
if "loop" in current_music_player[channel_id].stream:
|
||||
current_music_player[channel_id].stream.loop = loop
|
||||
elif "loop_mode" in current_music_player[channel_id].stream:
|
||||
if loop:
|
||||
current_music_player[channel_id].stream.loop_mode = AudioStreamWAV.LOOP_FORWARD
|
||||
else:
|
||||
current_music_player[channel_id].stream.loop_mode = AudioStreamWAV.LOOP_DISABLED
|
||||
|
||||
current_music_player[channel_id].play(0)
|
||||
fader.parallel().tween_method(interpolate_volume_linearly.bind(current_music_player[channel_id]), 0.0, db_to_linear(volume),fade_time)
|
||||
|
||||
if prev_node:
|
||||
fader.tween_callback(prev_node.queue_free)
|
||||
|
||||
|
||||
## Whether music is playing.
|
||||
func has_music(channel_id := 0) -> bool:
|
||||
return !dialogic.current_state_info.get('music', {}).get(channel_id, {}).get('path', '').is_empty()
|
||||
|
||||
|
||||
## Plays a given sound file.
|
||||
func play_sound(path: String, volume := 0.0, audio_bus := "", loop := false) -> void:
|
||||
if base_sound_player != null and !path.is_empty():
|
||||
sound_started.emit({'path':path, 'volume':volume, 'audio_bus':audio_bus, 'loop':loop})
|
||||
|
||||
var new_sound_node := base_sound_player.duplicate()
|
||||
new_sound_node.name += "Sound"
|
||||
new_sound_node.stream = load(path)
|
||||
|
||||
if "loop" in new_sound_node.stream:
|
||||
new_sound_node.stream.loop = loop
|
||||
elif "loop_mode" in new_sound_node.stream:
|
||||
if loop:
|
||||
new_sound_node.stream.loop_mode = AudioStreamWAV.LOOP_FORWARD
|
||||
else:
|
||||
new_sound_node.stream.loop_mode = AudioStreamWAV.LOOP_DISABLED
|
||||
|
||||
new_sound_node.volume_db = volume
|
||||
if audio_bus:
|
||||
new_sound_node.bus = audio_bus
|
||||
|
||||
add_child(new_sound_node)
|
||||
new_sound_node.play()
|
||||
new_sound_node.finished.connect(new_sound_node.queue_free)
|
||||
|
||||
|
||||
## Stops all audio.
|
||||
func stop_all_sounds() -> void:
|
||||
for node in get_children():
|
||||
if node == base_sound_player:
|
||||
continue
|
||||
if "Sound" in node.name:
|
||||
node.queue_free()
|
||||
|
||||
|
||||
## Converts a linear loudness value to decibel and sets that volume to
|
||||
## the given [param node].
|
||||
func interpolate_volume_linearly(value: float, node: Node) -> void:
|
||||
node.volume_db = linear_to_db(value)
|
||||
|
||||
|
||||
## Returns whether the currently playing audio resource is the same as this
|
||||
## event's [param resource_path], for [param channel_id].
|
||||
func is_music_playing_resource(resource_path: String, channel_id := 0) -> bool:
|
||||
var is_playing_resource: bool = (current_music_player.size() > channel_id
|
||||
and is_instance_valid(current_music_player[channel_id])
|
||||
and current_music_player[channel_id].is_playing()
|
||||
and current_music_player[channel_id].stream.resource_path == resource_path)
|
||||
|
||||
return is_playing_resource
|
||||
|
||||
#endregion
|
||||
1
addons/dialogic/Modules/Audio/subsystem_audio.gd.uid
Normal file
1
addons/dialogic/Modules/Audio/subsystem_audio.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bb5wwgcuvsx0i
|
||||
Reference in New Issue
Block a user