First work on dialogic, resized guild, and started implementing portraits.
This commit is contained in:
51
addons/dialogic/Example Assets/default_event.gd
Normal file
51
addons/dialogic/Example Assets/default_event.gd
Normal file
@@ -0,0 +1,51 @@
|
||||
@tool
|
||||
extends DialogicEvent
|
||||
|
||||
# DEFINE ALL PROPERTIES OF THE EVENT
|
||||
# var MySetting: String = ""
|
||||
|
||||
func _execute() -> void:
|
||||
# I have no idea how this event works ;)
|
||||
finish()
|
||||
|
||||
|
||||
#region INITIALIZE
|
||||
################################################################################
|
||||
|
||||
# SET ALL VALUES THAT SHOULD NEVER CHANGE HERE
|
||||
func _init() -> void:
|
||||
event_name = "Default"
|
||||
event_color = Color("#ffffff")
|
||||
event_category = "Main"
|
||||
event_sorting_index = 0
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region SAVING/LOADING
|
||||
################################################################################
|
||||
func get_shortcode() -> String:
|
||||
return "default_shortcode"
|
||||
|
||||
|
||||
func get_shortcode_parameters() -> Dictionary:
|
||||
return {
|
||||
#param_name : property_name
|
||||
#"arg_name" : "NameOfProperty",
|
||||
}
|
||||
|
||||
# You can alternatively overwrite these 3 functions:
|
||||
# - to_text(),
|
||||
# - from_text(),
|
||||
# - is_valid_event()
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region EDITOR REPRESENTATION
|
||||
################################################################################
|
||||
|
||||
func build_event_editor() -> void:
|
||||
pass
|
||||
|
||||
#endregion
|
||||
Reference in New Issue
Block a user