First work on dialogic, resized guild, and started implementing portraits.
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44
addons/dialogic/Editor/TimelineEditor/test_timeline_scene.gd
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44
addons/dialogic/Editor/TimelineEditor/test_timeline_scene.gd
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extends Control
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func _ready() -> void:
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print("[Dialogic] Testing scene was started.")
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if not ProjectSettings.get_setting('internationalization/locale/test', "").is_empty():
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print("Testing locale is: ", ProjectSettings.get_setting('internationalization/locale/test'))
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$PauseIndictator.hide()
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var scene: Node = DialogicUtil.autoload().Styles.load_style(DialogicUtil.get_editor_setting('current_test_style', ''))
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if not scene is CanvasLayer:
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if scene is Control:
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scene.position = get_viewport_rect().size/2.0
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if scene is Node2D:
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scene.position = get_viewport_rect().size/2.0
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randomize()
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var current_timeline: String = DialogicUtil.get_editor_setting("current_timeline_path", "")
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if not current_timeline:
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get_tree().quit()
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DialogicUtil.autoload().start(current_timeline)
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DialogicUtil.autoload().timeline_ended.connect(get_tree().quit)
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DialogicUtil.autoload().signal_event.connect(receive_event_signal)
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DialogicUtil.autoload().text_signal.connect(receive_text_signal)
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func receive_event_signal(argument:Variant) -> void:
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print("[Dialogic] Encountered a signal event: ", argument)
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func receive_text_signal(argument:String) -> void:
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print("[Dialogic] Encountered a signal in text: ", argument)
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func _input(event:InputEvent) -> void:
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if event is InputEventKey and event.pressed and event.keycode == KEY_ESCAPE:
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DialogicUtil.autoload().paused = !DialogicUtil.autoload().paused
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$PauseIndictator.visible = DialogicUtil.autoload().paused
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if (event is InputEventMouseButton
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and event.is_pressed()
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and event.button_index == MOUSE_BUTTON_MIDDLE):
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var auto_skip: DialogicAutoSkip = DialogicUtil.autoload().Inputs.auto_skip
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var is_auto_skip_enabled := auto_skip.enabled
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auto_skip.disable_on_unread_text = false
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auto_skip.enabled = not is_auto_skip_enabled
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