First work on dialogic, resized guild, and started implementing portraits.

This commit is contained in:
2025-08-14 10:26:24 -04:00
parent 95a7db036b
commit 3aeb3d44e6
959 changed files with 47688 additions and 46 deletions

View File

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@tool
extends Label
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
# don't load the label settings when opening as a scene
# prevents HUGE diffs
if owner.get_parent() is SubViewport:
return
label_settings = LabelSettings.new()
label_settings.font = get_theme_font("doc_italic", "EditorFonts")
label_settings.font_size = get_theme_font_size('font_size', 'Label')
label_settings.font_color = get_theme_color("accent_color", "Editor")