First work on dialogic, resized guild, and started implementing portraits.
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74
addons/dialogic/Editor/Events/Fields/field_text_multiline.gd
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74
addons/dialogic/Editor/Events/Fields/field_text_multiline.gd
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@tool
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extends DialogicVisualEditorField
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## Event block field that allows entering multiline text (mainly text event).
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@onready var code_completion_helper: Node = find_parent('EditorsManager').get_node('CodeCompletionHelper')
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#region MAIN METHODS
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################################################################################
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func _ready() -> void:
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self.text_changed.connect(_on_text_changed)
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self.syntax_highlighter = code_completion_helper.text_syntax_highlighter
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func _load_display_info(info:Dictionary) -> void:
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pass
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func _set_value(value:Variant) -> void:
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self.text = str(value)
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func _autofocus() -> void:
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grab_focus()
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#endregion
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#region SIGNAL METHODS
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################################################################################
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func _on_text_changed(value := "") -> void:
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value_changed.emit(property_name, self.text)
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#endregion
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#region AUTO COMPLETION
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################################################################################
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## Called if something was typed
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func _request_code_completion(force:bool):
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code_completion_helper.request_code_completion(force, self, 0)
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## Filters the list of all possible options, depending on what was typed
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## Purpose of the different Kinds is explained in [_request_code_completion]
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func _filter_code_completion_candidates(candidates:Array) -> Array:
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return code_completion_helper.filter_code_completion_candidates(candidates, self)
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## Called when code completion was activated
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## Inserts the selected item
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func _confirm_code_completion(replace:bool) -> void:
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code_completion_helper.confirm_code_completion(replace, self)
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#endregion
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#region SYMBOL CLICKING
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################################################################################
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## Performs an action (like opening a link) when a valid symbol was clicked
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func _on_symbol_lookup(symbol, line, column):
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code_completion_helper.symbol_lookup(symbol, line, column)
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## Called to test if a symbol can be clicked
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func _on_symbol_validate(symbol:String) -> void:
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code_completion_helper.symbol_validate(symbol, self)
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#endregion
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