First work on dialogic, resized guild, and started implementing portraits.
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48
addons/dialogic/Editor/Events/Fields/field_array.gd
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48
addons/dialogic/Editor/Events/Fields/field_array.gd
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@tool
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extends DialogicVisualEditorField
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## Event block field for editing arrays.
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const ArrayValue := "res://addons/dialogic/Editor/Events/Fields/array_part.tscn"
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func _ready() -> void:
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%Add.icon = get_theme_icon("Add", "EditorIcons")
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%Add.pressed.connect(_on_AddButton_pressed)
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func _set_value(value:Variant) -> void:
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value = value as Array
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for child in get_children():
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if child != %Add:
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child.queue_free()
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for item in value:
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var x: Node = load(ArrayValue).instantiate()
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add_child(x)
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x.set_value(item)
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x.value_changed.connect(recalculate_values)
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move_child(%Add, -1)
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func _on_value_changed(value:Variant) -> void:
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value_changed.emit(property_name, value)
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func recalculate_values() -> void:
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var arr := []
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for child in get_children():
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if child != %Add and !child.is_queued_for_deletion():
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arr.append(child.get_value())
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_on_value_changed(arr)
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func _on_AddButton_pressed() -> void:
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var x: Control = load(ArrayValue).instantiate()
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add_child(x)
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x.set_value("")
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x.value_changed.connect(recalculate_values)
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recalculate_values()
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move_child(%Add, -1)
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