First work on dialogic, resized guild, and started implementing portraits.
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38
addons/dialogic/Editor/Common/reference_manager.gd
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38
addons/dialogic/Editor/Common/reference_manager.gd
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@tool
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extends PanelContainer
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func _ready() -> void:
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if get_parent() is SubViewport:
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return
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add_theme_stylebox_override("panel", get_theme_stylebox("Background", "EditorStyles"))
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$Tabs/Close.icon = get_theme_icon("Close", "EditorIcons")
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for tab in $Tabs/Tabs.get_children():
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tab.add_theme_color_override("font_selected_color", get_theme_color("accent_color", "Editor"))
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tab.add_theme_font_override("font", get_theme_font("main", "EditorFonts"))
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tab.toggled.connect(tab_changed.bind(tab.get_index()+1))
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func tab_changed(enabled:bool, index:int) -> void:
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for child in $Tabs.get_children():
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if child.get_index() == 0 or child.get_index() == index or child is Button:
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child.show()
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if child.get_index() == index:
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child.open()
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else:
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if child.visible:
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child.close()
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child.hide()
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for child in $Tabs/Tabs.get_children():
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child.set_pressed_no_signal(index-1 == child.get_index())
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func open() -> void:
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show()
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$Tabs/BrokenReferences.update_indicator()
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func _on_close_pressed() -> void:
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get_parent()._on_close_requested()
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