New art assets, work on implementing more adventurer behavior and making them work better together, and steps towards completing the first quest loop.

This commit is contained in:
2025-07-31 08:44:26 -04:00
parent c0a2c058ba
commit 38a7ed85b0
66 changed files with 1112 additions and 658 deletions

43
receptionist.tscn Normal file
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[gd_scene load_steps=8 format=3 uid="uid://cf6nnjyp8kv78"]
[ext_resource type="Script" uid="uid://b2unuudq5qfl" path="res://guild_employee.gd" id="1_vwytd"]
[ext_resource type="Texture2D" uid="uid://cg6ptmynq0aq0" path="res://basic-sprite.png" id="2_dlmqr"]
[ext_resource type="Script" uid="uid://b0q2233msdtgo" path="res://guild_queue.gd" id="3_wurf5"]
[ext_resource type="PackedScene" uid="uid://jbqw0n6dlj08" path="res://speech_bubble.tscn" id="4_dlmqr"]
[ext_resource type="BehaviorTree" uid="uid://dxyx7tjsd7khq" path="res://ai/trees/receptionist.tres" id="7_qmbsn"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_dlmqr"]
radius = 15.0
height = 54.0
[sub_resource type="BlackboardPlan" id="BlackboardPlan_xsrct"]
[node name="Receptionist" type="CharacterBody2D"]
modulate = Color(1.7602391, 1.7602391, 1.7602391, 1)
position = Vector2(0, -64)
script = ExtResource("1_vwytd")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 63.999992)
rotation = 1.5707964
shape = SubResource("CapsuleShape2D_dlmqr")
[node name="Sprite2D" type="Sprite2D" parent="."]
modulate = Color(0, 0.40784314, 1, 1)
texture = ExtResource("2_dlmqr")
[node name="NavigationAgent2D" type="NavigationAgent2D" parent="."]
path_desired_distance = 30.0
avoidance_enabled = true
[node name="Queue" type="Node2D" parent="."]
position = Vector2(0, 141)
script = ExtResource("3_wurf5")
direction = Vector2(0, 1)
[node name="SpeechBubble" parent="." instance=ExtResource("4_dlmqr")]
position = Vector2(44, -77)
[node name="BTPlayer" type="BTPlayer" parent="."]
behavior_tree = ExtResource("7_qmbsn")
blackboard_plan = SubResource("BlackboardPlan_xsrct")