New art assets, work on implementing more adventurer behavior and making them work better together, and steps towards completing the first quest loop.
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5
guild.gd
5
guild.gd
@@ -20,6 +20,11 @@ func register_guild_member(member : AdventurerData, first : bool = false) -> voi
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if first:
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Game.notice("%s has joined the guild!" % member.name, 5)
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func has_guild_member(member : AdventurerData) -> bool:
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if member == null:
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return false
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return members.has(member)
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func add_quest(quest : Quest) -> void:
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quests[quest] = false
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Game.quest_log.add_entry(quest)
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