New art assets, work on implementing more adventurer behavior and making them work better together, and steps towards completing the first quest loop.
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34
ai/trees/receptionist.tres
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34
ai/trees/receptionist.tres
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[gd_resource type="BehaviorTree" load_steps=9 format=3 uid="uid://dxyx7tjsd7khq"]
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[sub_resource type="BlackboardPlan" id="BlackboardPlan_1q5ck"]
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[sub_resource type="BBVariant" id="BBVariant_68j5j"]
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type = 1
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saved_value = false
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resource_name = "false"
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[sub_resource type="BTCheckAgentProperty" id="BTCheckAgentProperty_tkyhk"]
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property = &"busy"
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value = SubResource("BBVariant_68j5j")
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[sub_resource type="BBNode" id="BBNode_1q5ck"]
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saved_value = NodePath("Queue")
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resource_name = "Queue"
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[sub_resource type="BTCallMethod" id="BTCallMethod_xsfkt"]
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node = SubResource("BBNode_1q5ck")
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method = &"try_advance"
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[sub_resource type="BTSequence" id="BTSequence_1q5ck"]
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children = [SubResource("BTCheckAgentProperty_tkyhk"), SubResource("BTCallMethod_xsfkt")]
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[sub_resource type="BTCooldown" id="BTCooldown_qle3k"]
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duration = 2.0
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children = [SubResource("BTSequence_1q5ck")]
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[sub_resource type="BTRepeat" id="BTRepeat_aurho"]
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children = [SubResource("BTCooldown_qle3k")]
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[resource]
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blackboard_plan = SubResource("BlackboardPlan_1q5ck")
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root_task = SubResource("BTRepeat_aurho")
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