New art assets, work on implementing more adventurer behavior and making them work better together, and steps towards completing the first quest loop.

This commit is contained in:
2025-07-31 08:44:26 -04:00
parent c0a2c058ba
commit 38a7ed85b0
66 changed files with 1112 additions and 658 deletions

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[gd_resource type="BehaviorTree" load_steps=9 format=3 uid="uid://dxyx7tjsd7khq"]
[sub_resource type="BlackboardPlan" id="BlackboardPlan_1q5ck"]
[sub_resource type="BBVariant" id="BBVariant_68j5j"]
type = 1
saved_value = false
resource_name = "false"
[sub_resource type="BTCheckAgentProperty" id="BTCheckAgentProperty_tkyhk"]
property = &"busy"
value = SubResource("BBVariant_68j5j")
[sub_resource type="BBNode" id="BBNode_1q5ck"]
saved_value = NodePath("Queue")
resource_name = "Queue"
[sub_resource type="BTCallMethod" id="BTCallMethod_xsfkt"]
node = SubResource("BBNode_1q5ck")
method = &"try_advance"
[sub_resource type="BTSequence" id="BTSequence_1q5ck"]
children = [SubResource("BTCheckAgentProperty_tkyhk"), SubResource("BTCallMethod_xsfkt")]
[sub_resource type="BTCooldown" id="BTCooldown_qle3k"]
duration = 2.0
children = [SubResource("BTSequence_1q5ck")]
[sub_resource type="BTRepeat" id="BTRepeat_aurho"]
children = [SubResource("BTCooldown_qle3k")]
[resource]
blackboard_plan = SubResource("BlackboardPlan_1q5ck")
root_task = SubResource("BTRepeat_aurho")