New art assets, work on implementing more adventurer behavior and making them work better together, and steps towards completing the first quest loop.
This commit is contained in:
BIN
ai/icons/stopwatch.png
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BIN
ai/icons/stopwatch.png
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Binary file not shown.
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After Width: | Height: | Size: 28 KiB |
40
ai/icons/stopwatch.png.import
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40
ai/icons/stopwatch.png.import
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@@ -0,0 +1,40 @@
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[remap]
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||||
|
||||
importer="texture"
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||||
type="CompressedTexture2D"
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||||
uid="uid://ho4mpdraykbv"
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||||
path="res://.godot/imported/stopwatch.png-693f4af9e4bcbeda164482669808a0d8.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://ai/icons/stopwatch.png"
|
||||
dest_files=["res://.godot/imported/stopwatch.png-693f4af9e4bcbeda164482669808a0d8.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
103
ai/tasks/actions/get_quest.gd
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103
ai/tasks/actions/get_quest.gd
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@@ -0,0 +1,103 @@
|
||||
#*
|
||||
#* use_guild_service.gd
|
||||
#*
|
||||
@tool
|
||||
extends BTAction
|
||||
## Moves the agent to the specified position, favoring horizontal movement. [br]
|
||||
## Returns [code]SUCCESS[/code] when close to the target position (see [member tolerance]);
|
||||
## otherwise returns [code]RUNNING[/code].
|
||||
|
||||
|
||||
enum Phases {
|
||||
ARRIVE,
|
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QUEUE,
|
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WAIT,
|
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OBTAIN,
|
||||
COMPLETE
|
||||
}
|
||||
|
||||
var board : QuestBoard
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||||
|
||||
var queue : GuildQueue
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||||
var wait_time_remaining : float = 0
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var phase : Phases
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||||
|
||||
|
||||
func _generate_name() -> String:
|
||||
return "Get a Quest"
|
||||
|
||||
func _enter() -> void:
|
||||
var brd = Guild.hall.board
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if !brd:
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printerr("Get a Quest: Board not found!")
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||||
return
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board = brd
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||||
queue = board.queue
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||||
phase = Phases.ARRIVE
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||||
queue.add_member(agent)
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||||
agent.approach(queue.get_last_position())
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||||
agent.navigation_finished.connect(_on_navigation_complete)
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agent.navigation_failed.connect(_on_navigation_failed)
|
||||
|
||||
func _tick(delta: float) -> Status:
|
||||
if board == null:
|
||||
return FAILURE
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||||
match(phase):
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Phases.ARRIVE:
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if wait_time_remaining > 0:
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||||
wait_time_remaining -= delta
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||||
if wait_time_remaining <= 0:
|
||||
agent.navigation_finished.connect(_on_navigation_complete)
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||||
agent.approach(queue.get_member_position(agent))
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||||
Phases.QUEUE:
|
||||
pass
|
||||
Phases.WAIT:
|
||||
pass
|
||||
Phases.OBTAIN:
|
||||
if wait_time_remaining:
|
||||
wait_time_remaining -= delta
|
||||
if wait_time_remaining <= 0:
|
||||
board.interaction_complete.connect(_on_interaction_complete)
|
||||
board.interact(agent, "quest")
|
||||
phase = Phases.OBTAIN
|
||||
Phases.COMPLETE:
|
||||
return SUCCESS
|
||||
return RUNNING
|
||||
|
||||
func _on_navigation_complete() -> void:
|
||||
agent.navigation_finished.disconnect(_on_navigation_complete)
|
||||
agent.navigation_failed.disconnect(_on_navigation_failed)
|
||||
queue.advanced.connect(_on_queue_advanced)
|
||||
phase = Phases.QUEUE
|
||||
|
||||
func _on_navigation_failed() -> void:
|
||||
wait_time_remaining = randf_range(.5, 2)
|
||||
agent.navigation_finished.disconnect(_on_navigation_complete)
|
||||
|
||||
func get_quest():
|
||||
phase = Phases.OBTAIN
|
||||
wait_time_remaining = randf_range(2,5)
|
||||
agent.show_speech_bubble("busy")
|
||||
|
||||
func wait():
|
||||
wait_time_remaining = 1
|
||||
phase = Phases.WAIT
|
||||
|
||||
|
||||
func _on_queue_advanced() -> void:
|
||||
if queue.front == agent:
|
||||
queue.advanced.disconnect(_on_queue_advanced)
|
||||
if board.busy:
|
||||
wait()
|
||||
else:
|
||||
get_quest()
|
||||
pass
|
||||
|
||||
func _on_interaction_complete() -> void:
|
||||
board.interaction_complete.disconnect(_on_interaction_complete)
|
||||
if agent.data.quest != null:
|
||||
agent.show_speech_bubble("happy", 1.5)
|
||||
else:
|
||||
agent.show_speech_bubble("angry", 1.5)
|
||||
queue.remove_member(agent)
|
||||
phase = Phases.COMPLETE
|
||||
1
ai/tasks/actions/get_quest.gd.uid
Normal file
1
ai/tasks/actions/get_quest.gd.uid
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@@ -0,0 +1 @@
|
||||
uid://ders6t7axct24
|
||||
48
ai/tasks/actions/go_to.gd
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48
ai/tasks/actions/go_to.gd
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@@ -0,0 +1,48 @@
|
||||
#*
|
||||
#* go_to.gd
|
||||
#*
|
||||
@tool
|
||||
extends BTAction
|
||||
## Moves the agent to the specified position, favoring horizontal movement. [br]
|
||||
## Returns [code]SUCCESS[/code] when close to the target position (see [member tolerance]);
|
||||
## otherwise returns [code]RUNNING[/code].
|
||||
|
||||
## Blackboard variable that stores the target position (Vector2)
|
||||
@export var target_position_var := &"pos"
|
||||
var wait_time_remaining : float = 0
|
||||
var goal_position : Vector2
|
||||
|
||||
var done : bool
|
||||
|
||||
func _generate_name() -> String:
|
||||
return "Go to Position: %s" % [LimboUtility.decorate_var(target_position_var)]
|
||||
|
||||
func _enter() -> void:
|
||||
done = false
|
||||
goal_position = blackboard.get_var(target_position_var, Vector2.ZERO)
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||||
go_to(goal_position)
|
||||
|
||||
func _tick(delta: float) -> Status:
|
||||
if done:
|
||||
return SUCCESS
|
||||
#If we were interrupted, wait a little bit and try again
|
||||
if wait_time_remaining > 0:
|
||||
wait_time_remaining -= delta
|
||||
if wait_time_remaining <= 0:
|
||||
go_to(goal_position)
|
||||
return RUNNING
|
||||
|
||||
func go_to(pos : Vector2) -> void:
|
||||
agent.navigation_finished.connect(_on_navigation_complete)
|
||||
agent.navigation_failed.connect(_on_navigation_failed)
|
||||
agent.approach(pos)
|
||||
|
||||
func _on_navigation_complete() -> void:
|
||||
agent.navigation_finished.disconnect(_on_navigation_complete)
|
||||
agent.navigation_failed.disconnect(_on_navigation_failed)
|
||||
done = true
|
||||
|
||||
func _on_navigation_failed() -> void:
|
||||
wait_time_remaining = randf_range(.5, 2)
|
||||
agent.navigation_finished.disconnect(_on_navigation_complete)
|
||||
agent.navigation_failed.disconnect(_on_navigation_failed)
|
||||
1
ai/tasks/actions/go_to.gd.uid
Normal file
1
ai/tasks/actions/go_to.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://h113xg55h4r8
|
||||
111
ai/tasks/actions/use_guild_service.gd
Normal file
111
ai/tasks/actions/use_guild_service.gd
Normal file
@@ -0,0 +1,111 @@
|
||||
#*
|
||||
#* use_guild_service.gd
|
||||
#*
|
||||
@tool
|
||||
extends BTAction
|
||||
## Moves the agent to the specified position, favoring horizontal movement. [br]
|
||||
## Returns [code]SUCCESS[/code] when close to the target position (see [member tolerance]);
|
||||
## otherwise returns [code]RUNNING[/code].
|
||||
|
||||
|
||||
enum Phases {
|
||||
ARRIVE,
|
||||
QUEUE,
|
||||
WAIT,
|
||||
SERVICE,
|
||||
COMPLETE
|
||||
}
|
||||
|
||||
## Blackboard variable that stores the target position (Vector2)
|
||||
@export var employee_name : String = ""
|
||||
|
||||
## Variable that stores desired speed (float)
|
||||
@export var service_name : String = ""
|
||||
|
||||
var employee : GuildEmployee
|
||||
var queue : GuildQueue
|
||||
var wait_time_remaining : float = 0
|
||||
var phase : Phases
|
||||
|
||||
|
||||
func _generate_name() -> String:
|
||||
return "Use Guild Service (%s) - %s" % [
|
||||
employee_name,
|
||||
service_name
|
||||
]
|
||||
|
||||
func _enter() -> void:
|
||||
var emp = Guild.hall.employees.get(employee_name)
|
||||
if !emp:
|
||||
printerr("Use Guild Service (%s) - %s, '%s' not found!", employee_name, service_name, employee_name)
|
||||
return
|
||||
employee = emp
|
||||
queue = employee.queue
|
||||
phase = Phases.ARRIVE
|
||||
queue.add_member(agent)
|
||||
agent.approach(queue.get_last_position())
|
||||
agent.navigation_finished.connect(_on_navigation_complete)
|
||||
agent.navigation_failed.connect(_on_navigation_failed)
|
||||
|
||||
func _tick(delta: float) -> Status:
|
||||
if employee == null:
|
||||
return FAILURE
|
||||
match(phase):
|
||||
Phases.ARRIVE:
|
||||
if wait_time_remaining > 0:
|
||||
wait_time_remaining -= delta
|
||||
if wait_time_remaining <= 0:
|
||||
agent.navigation_finished.connect(_on_navigation_complete)
|
||||
agent.approach(queue.get_member_position(agent))
|
||||
Phases.QUEUE:
|
||||
pass
|
||||
Phases.WAIT:
|
||||
pass
|
||||
Phases.SERVICE:
|
||||
if wait_time_remaining > 0:
|
||||
wait_time_remaining -= delta
|
||||
if wait_time_remaining <= 0:
|
||||
employee.service_provided.connect(_on_service_complete)
|
||||
employee.interact(agent, service_name)
|
||||
Phases.COMPLETE:
|
||||
return SUCCESS
|
||||
return RUNNING
|
||||
|
||||
func _on_navigation_complete() -> void:
|
||||
agent.navigation_finished.disconnect(_on_navigation_complete)
|
||||
agent.navigation_failed.disconnect(_on_navigation_failed)
|
||||
queue.advanced.connect(_on_queue_advanced)
|
||||
phase = Phases.QUEUE
|
||||
|
||||
func _on_navigation_failed() -> void:
|
||||
wait_time_remaining = randf_range(.5, 2)
|
||||
agent.navigation_finished.disconnect(_on_navigation_complete)
|
||||
|
||||
func use_service():
|
||||
phase = Phases.SERVICE
|
||||
wait_time_remaining = randf_range(2,5)
|
||||
#TODO: Make them both do the talking emoji
|
||||
agent.show_speech_bubble("talk")
|
||||
employee.show_speech_bubble("talk")
|
||||
|
||||
func wait():
|
||||
wait_time_remaining = 1
|
||||
phase = Phases.WAIT
|
||||
|
||||
|
||||
func _on_queue_advanced() -> void:
|
||||
if queue.front == agent:
|
||||
queue.advanced.disconnect(_on_queue_advanced)
|
||||
if employee.busy:
|
||||
wait()
|
||||
else:
|
||||
use_service()
|
||||
pass
|
||||
|
||||
func _on_service_complete() -> void:
|
||||
employee.service_provided.disconnect(_on_service_complete)
|
||||
agent.show_speech_bubble("")
|
||||
employee.show_speech_bubble("")
|
||||
queue.remove_member(agent)
|
||||
phase = Phases.COMPLETE
|
||||
|
||||
1
ai/tasks/actions/use_guild_service.gd.uid
Normal file
1
ai/tasks/actions/use_guild_service.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bsq5dxul0uto
|
||||
50
ai/tasks/actions/wander.gd
Normal file
50
ai/tasks/actions/wander.gd
Normal file
@@ -0,0 +1,50 @@
|
||||
#*
|
||||
#* go_to.gd
|
||||
#*
|
||||
@tool
|
||||
extends BTAction
|
||||
## Moves the agent to the specified position, favoring horizontal movement. [br]
|
||||
## Returns [code]SUCCESS[/code] when close to the target position (see [member tolerance]);
|
||||
## otherwise returns [code]RUNNING[/code].
|
||||
|
||||
var wait_time_remaining : float = 0
|
||||
var goal_position : Vector2
|
||||
var retries : int
|
||||
var done : bool
|
||||
|
||||
func _generate_name() -> String:
|
||||
return "Wander to New Position"
|
||||
|
||||
func _enter() -> void:
|
||||
done = false
|
||||
retries = 0
|
||||
goal_position = NavigationServer2D.region_get_random_point(Guild.hall.nav_region.get_rid(),1,false)
|
||||
go_to(goal_position)
|
||||
|
||||
func _tick(delta: float) -> Status:
|
||||
if done:
|
||||
return SUCCESS
|
||||
#If we were interrupted, wait a little bit and try again
|
||||
if wait_time_remaining > 0:
|
||||
wait_time_remaining -= delta
|
||||
if wait_time_remaining <= 0:
|
||||
go_to(goal_position)
|
||||
return RUNNING
|
||||
|
||||
func go_to(pos : Vector2) -> void:
|
||||
agent.navigation_finished.connect(_on_navigation_complete)
|
||||
agent.navigation_failed.connect(_on_navigation_failed)
|
||||
agent.approach(pos)
|
||||
|
||||
func _on_navigation_complete() -> void:
|
||||
agent.navigation_finished.disconnect(_on_navigation_complete)
|
||||
agent.navigation_failed.disconnect(_on_navigation_failed)
|
||||
done = true
|
||||
|
||||
func _on_navigation_failed() -> void:
|
||||
wait_time_remaining = randf_range(.5, 2)
|
||||
retries += 1
|
||||
if retries >= 3:
|
||||
done = true
|
||||
agent.navigation_finished.disconnect(_on_navigation_complete)
|
||||
agent.navigation_failed.disconnect(_on_navigation_failed)
|
||||
1
ai/tasks/actions/wander.gd.uid
Normal file
1
ai/tasks/actions/wander.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://767b4fdlrgr
|
||||
7
ai/tasks/conditions/has_quest.gd
Normal file
7
ai/tasks/conditions/has_quest.gd
Normal file
@@ -0,0 +1,7 @@
|
||||
extends BTCondition
|
||||
var invert : bool
|
||||
func _tick(delta: float) -> Status:
|
||||
if agent.data and ((agent.data.quest == null) == invert):
|
||||
return SUCCESS
|
||||
else:
|
||||
return FAILURE
|
||||
1
ai/tasks/conditions/has_quest.gd.uid
Normal file
1
ai/tasks/conditions/has_quest.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://xom38ohdwfms
|
||||
7
ai/tasks/conditions/is_unregistered.gd
Normal file
7
ai/tasks/conditions/is_unregistered.gd
Normal file
@@ -0,0 +1,7 @@
|
||||
extends BTCondition
|
||||
|
||||
func _tick(delta: float) -> Status:
|
||||
if agent.data and !Guild.has_guild_member(agent.data):
|
||||
return SUCCESS
|
||||
else:
|
||||
return FAILURE
|
||||
1
ai/tasks/conditions/is_unregistered.gd.uid
Normal file
1
ai/tasks/conditions/is_unregistered.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bcbfnm21rtkuo
|
||||
22
ai/tasks/decorators/busy.gd
Normal file
22
ai/tasks/decorators/busy.gd
Normal file
@@ -0,0 +1,22 @@
|
||||
@tool
|
||||
extends BTDecorator
|
||||
|
||||
|
||||
var prev_busy : bool
|
||||
|
||||
func _get_task_icon():
|
||||
return load("res://ai/icons/stopwatch.png")
|
||||
|
||||
|
||||
func _enter() -> void:
|
||||
if agent.get("busy") != null:
|
||||
prev_busy = agent.busy
|
||||
agent.busy = true
|
||||
|
||||
func _exit() -> void:
|
||||
if agent.get("busy") != null:
|
||||
agent.busy = prev_busy
|
||||
|
||||
# Called to generate a display name for the task (requires @tool).
|
||||
func _generate_name() -> String:
|
||||
return "Busy"
|
||||
1
ai/tasks/decorators/busy.gd.uid
Normal file
1
ai/tasks/decorators/busy.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://b2vuw12mttm40
|
||||
145
ai/trees/adventurer.tres
Normal file
145
ai/trees/adventurer.tres
Normal file
@@ -0,0 +1,145 @@
|
||||
[gd_resource type="BehaviorTree" load_steps=42 format=3 uid="uid://dght2flegv70i"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://h113xg55h4r8" path="res://ai/tasks/actions/go_to.gd" id="1_s3kkm"]
|
||||
[ext_resource type="Script" uid="uid://bsq5dxul0uto" path="res://ai/tasks/actions/use_guild_service.gd" id="2_1441p"]
|
||||
[ext_resource type="Script" uid="uid://767b4fdlrgr" path="res://ai/tasks/actions/wander.gd" id="2_fe6jf"]
|
||||
[ext_resource type="Script" uid="uid://b2vuw12mttm40" path="res://ai/tasks/decorators/busy.gd" id="2_mtixs"]
|
||||
[ext_resource type="Script" uid="uid://bcbfnm21rtkuo" path="res://ai/tasks/conditions/is_unregistered.gd" id="3_mtixs"]
|
||||
[ext_resource type="Script" uid="uid://xom38ohdwfms" path="res://ai/tasks/conditions/has_quest.gd" id="4_1441p"]
|
||||
|
||||
[sub_resource type="BlackboardPlan" id="BlackboardPlan_6h604"]
|
||||
var/pos/name = &"pos"
|
||||
var/pos/type = 5
|
||||
var/pos/value = Vector2(0, 0)
|
||||
var/pos/hint = 0
|
||||
var/pos/hint_string = ""
|
||||
var/speed/name = &"speed"
|
||||
var/speed/type = 3
|
||||
var/speed/value = 0.0
|
||||
var/speed/hint = 0
|
||||
var/speed/hint_string = ""
|
||||
|
||||
[sub_resource type="BTComment" id="BTComment_fe6jf"]
|
||||
custom_name = "Walk from the entrance to the designated start point of the guild."
|
||||
|
||||
[sub_resource type="BBVariant" id="BBVariant_1441p"]
|
||||
type = 5
|
||||
saved_value = Vector2(900, 700)
|
||||
resource_name = "(900.0, 700.0)"
|
||||
|
||||
[sub_resource type="BTSetVar" id="BTSetVar_mtixs"]
|
||||
variable = &"pos"
|
||||
value = SubResource("BBVariant_1441p")
|
||||
|
||||
[sub_resource type="BTAction" id="BTAction_0kac8"]
|
||||
script = ExtResource("1_s3kkm")
|
||||
|
||||
[sub_resource type="BTWait" id="BTWait_s3kkm"]
|
||||
duration = 1.5
|
||||
|
||||
[sub_resource type="BTAction" id="BTAction_nqy1p"]
|
||||
script = ExtResource("2_fe6jf")
|
||||
|
||||
[sub_resource type="BTSequence" id="BTSequence_s3kkm"]
|
||||
custom_name = "Enter the Guild"
|
||||
children = [SubResource("BTSetVar_mtixs"), SubResource("BTAction_0kac8"), SubResource("BTWait_s3kkm"), SubResource("BTAction_nqy1p")]
|
||||
|
||||
[sub_resource type="BTDecorator" id="BTDecorator_nqy1p"]
|
||||
children = [SubResource("BTSequence_s3kkm")]
|
||||
script = ExtResource("2_mtixs")
|
||||
|
||||
[sub_resource type="BTRunLimit" id="BTRunLimit_1441p"]
|
||||
children = [SubResource("BTDecorator_nqy1p")]
|
||||
|
||||
[sub_resource type="BTComment" id="BTComment_0kac8"]
|
||||
custom_name = "Always try to register as a guildmember as their first action"
|
||||
|
||||
[sub_resource type="BTCondition" id="BTCondition_s18yy"]
|
||||
script = ExtResource("3_mtixs")
|
||||
|
||||
[sub_resource type="BTAction" id="BTAction_700su"]
|
||||
script = ExtResource("2_1441p")
|
||||
employee_name = "Receptionist"
|
||||
service_name = "register"
|
||||
|
||||
[sub_resource type="BTAction" id="BTAction_s18yy"]
|
||||
script = ExtResource("2_fe6jf")
|
||||
|
||||
[sub_resource type="BTSequence" id="BTSequence_1441p"]
|
||||
custom_name = "Register as a Guildmember"
|
||||
children = [SubResource("BTCondition_s18yy"), SubResource("BTAction_700su"), SubResource("BTAction_s18yy")]
|
||||
|
||||
[sub_resource type="BTDecorator" id="BTDecorator_700su"]
|
||||
children = [SubResource("BTSequence_1441p")]
|
||||
script = ExtResource("2_mtixs")
|
||||
|
||||
[sub_resource type="BTCondition" id="BTCondition_mtixs"]
|
||||
script = ExtResource("4_1441p")
|
||||
|
||||
[sub_resource type="BTAction" id="BTAction_fe6jf"]
|
||||
script = ExtResource("2_1441p")
|
||||
employee_name = "Questboard"
|
||||
service_name = "get_quest"
|
||||
|
||||
[sub_resource type="BTAction" id="BTAction_mwsop"]
|
||||
script = ExtResource("2_fe6jf")
|
||||
|
||||
[sub_resource type="BTSequence" id="BTSequence_nqy1p"]
|
||||
custom_name = "Get a Quest"
|
||||
children = [SubResource("BTCondition_mtixs"), SubResource("BTAction_fe6jf"), SubResource("BTAction_mwsop")]
|
||||
|
||||
[sub_resource type="BTDecorator" id="BTDecorator_s18yy"]
|
||||
children = [SubResource("BTSequence_nqy1p")]
|
||||
script = ExtResource("2_mtixs")
|
||||
|
||||
[sub_resource type="BTProbability" id="BTProbability_s3kkm"]
|
||||
children = [SubResource("BTDecorator_s18yy")]
|
||||
|
||||
[sub_resource type="BTComment" id="BTComment_mwsop"]
|
||||
custom_name = "TODO: Make them talk to a random other adventurer"
|
||||
|
||||
[sub_resource type="BTDecorator" id="BTDecorator_jq6fo"]
|
||||
children = [SubResource("BTComment_mwsop")]
|
||||
script = ExtResource("2_mtixs")
|
||||
|
||||
[sub_resource type="BTCooldown" id="BTCooldown_mtixs"]
|
||||
duration = 5.0
|
||||
trigger_on_failure = true
|
||||
children = [SubResource("BTDecorator_jq6fo")]
|
||||
|
||||
[sub_resource type="BTProbability" id="BTProbability_1441p"]
|
||||
children = [SubResource("BTCooldown_mtixs")]
|
||||
_enabled = false
|
||||
|
||||
[sub_resource type="BTWait" id="BTWait_8lwgx"]
|
||||
duration = 3.0
|
||||
custom_name = "Idle"
|
||||
|
||||
[sub_resource type="BTProbability" id="BTProbability_gc1l4"]
|
||||
children = [SubResource("BTWait_8lwgx")]
|
||||
|
||||
[sub_resource type="BTAction" id="BTAction_jq6fo"]
|
||||
script = ExtResource("2_fe6jf")
|
||||
|
||||
[sub_resource type="BTProbability" id="BTProbability_8lwgx"]
|
||||
children = [SubResource("BTAction_jq6fo")]
|
||||
|
||||
[sub_resource type="BTProbabilitySelector" id="BTProbabilitySelector_mtixs"]
|
||||
children = [SubResource("BTProbability_s3kkm"), SubResource("BTProbability_1441p"), SubResource("BTProbability_gc1l4"), SubResource("BTProbability_8lwgx")]
|
||||
|
||||
[sub_resource type="BTComment" id="BTComment_y4ura"]
|
||||
custom_name = "TODO: Make them wander to a random location after the interaction"
|
||||
|
||||
[sub_resource type="BTSequence" id="BTSequence_4w6ij"]
|
||||
children = [SubResource("BTProbabilitySelector_mtixs"), SubResource("BTComment_y4ura")]
|
||||
|
||||
[sub_resource type="BTSelector" id="BTSelector_mwsop"]
|
||||
children = [SubResource("BTComment_fe6jf"), SubResource("BTRunLimit_1441p"), SubResource("BTComment_0kac8"), SubResource("BTDecorator_700su"), SubResource("BTSequence_4w6ij")]
|
||||
|
||||
[sub_resource type="BTRepeat" id="BTRepeat_s3kkm"]
|
||||
forever = true
|
||||
children = [SubResource("BTSelector_mwsop")]
|
||||
|
||||
[resource]
|
||||
blackboard_plan = SubResource("BlackboardPlan_6h604")
|
||||
root_task = SubResource("BTRepeat_s3kkm")
|
||||
34
ai/trees/receptionist.tres
Normal file
34
ai/trees/receptionist.tres
Normal file
@@ -0,0 +1,34 @@
|
||||
[gd_resource type="BehaviorTree" load_steps=9 format=3 uid="uid://dxyx7tjsd7khq"]
|
||||
|
||||
[sub_resource type="BlackboardPlan" id="BlackboardPlan_1q5ck"]
|
||||
|
||||
[sub_resource type="BBVariant" id="BBVariant_68j5j"]
|
||||
type = 1
|
||||
saved_value = false
|
||||
resource_name = "false"
|
||||
|
||||
[sub_resource type="BTCheckAgentProperty" id="BTCheckAgentProperty_tkyhk"]
|
||||
property = &"busy"
|
||||
value = SubResource("BBVariant_68j5j")
|
||||
|
||||
[sub_resource type="BBNode" id="BBNode_1q5ck"]
|
||||
saved_value = NodePath("Queue")
|
||||
resource_name = "Queue"
|
||||
|
||||
[sub_resource type="BTCallMethod" id="BTCallMethod_xsfkt"]
|
||||
node = SubResource("BBNode_1q5ck")
|
||||
method = &"try_advance"
|
||||
|
||||
[sub_resource type="BTSequence" id="BTSequence_1q5ck"]
|
||||
children = [SubResource("BTCheckAgentProperty_tkyhk"), SubResource("BTCallMethod_xsfkt")]
|
||||
|
||||
[sub_resource type="BTCooldown" id="BTCooldown_qle3k"]
|
||||
duration = 2.0
|
||||
children = [SubResource("BTSequence_1q5ck")]
|
||||
|
||||
[sub_resource type="BTRepeat" id="BTRepeat_aurho"]
|
||||
children = [SubResource("BTCooldown_qle3k")]
|
||||
|
||||
[resource]
|
||||
blackboard_plan = SubResource("BlackboardPlan_1q5ck")
|
||||
root_task = SubResource("BTRepeat_aurho")
|
||||
Reference in New Issue
Block a user