New art assets, work on implementing more adventurer behavior and making them work better together, and steps towards completing the first quest loop.
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@@ -1,56 +1,28 @@
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[gd_scene load_steps=9 format=3 uid="uid://dfa6ep4o53s08"]
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[gd_scene load_steps=7 format=3 uid="uid://dfa6ep4o53s08"]
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[ext_resource type="Script" uid="uid://cci652umkym1f" path="res://test_scene.gd" id="1_8p2cu"]
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[ext_resource type="PackedScene" uid="uid://cd08dp16bixfv" path="res://guildhall.tscn" id="1_fcxuj"]
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[ext_resource type="PackedScene" uid="uid://c8ofw6na082gv" path="res://main_panel.tscn" id="2_8p2cu"]
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[ext_resource type="PackedScene" uid="uid://dly7in8ql1fn4" path="res://quest_log.tscn" id="4_tro8a"]
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[ext_resource type="Script" uid="uid://blo7tb5135vfm" path="res://quest_board.gd" id="5_46fpu"]
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[ext_resource type="Texture2D" uid="uid://bldpiytpdrge6" path="res://icon.svg" id="5_eenn6"]
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[ext_resource type="PackedScene" uid="uid://drrtypncppjps" path="res://quest_board_window.tscn" id="5_uh7v7"]
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[ext_resource type="Script" uid="uid://bnbljf6u2d3kh" path="res://visitor_spawner.gd" id="6_d0hfk"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_d0hfk"]
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radius = 15.0
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height = 54.0
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[node name="Active Scene" type="Node2D"]
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script = ExtResource("1_8p2cu")
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[node name="Guildhall" parent="." instance=ExtResource("1_fcxuj")]
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position = Vector2(421, 161)
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[node name="NavigationRegion2D" parent="Guildhall" index="0"]
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position = Vector2(-8, 25)
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[node name="QuestBoard" type="StaticBody2D" parent="Guildhall/NavigationRegion2D" index="2"]
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position = Vector2(942, 31)
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input_pickable = true
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script = ExtResource("5_46fpu")
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[node name="Sprite2D" type="Sprite2D" parent="Guildhall/NavigationRegion2D/QuestBoard"]
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scale = Vector2(1.84375, 0.4375)
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texture = ExtResource("5_eenn6")
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Guildhall/NavigationRegion2D/QuestBoard"]
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polygon = PackedVector2Array(-118, -28, 118, -28, 118, 28, -118, 29)
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[node name="QuestBoardWindow" parent="Guildhall/NavigationRegion2D/QuestBoard" instance=ExtResource("5_uh7v7")]
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position = Vector2i(0, 36)
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[node name="CharacterBody2D" parent="Guildhall" index="1"]
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interaction_range = 100.0
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[node name="NavigationAgent2D" parent="Guildhall/CharacterBody2D" index="1"]
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path_desired_distance = 100.0
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target_desired_distance = 75.0
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[node name="Queue" parent="Guildhall/Receptionist" index="3"]
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position = Vector2(-6, 186)
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direction = Vector2(0, 1)
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[node name="StateMachine" parent="Guildhall/Receptionist" index="4"]
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starting_state = "Advance Queue"
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[node name="CollisionShape2D" parent="Guildhall/Sprites/CharacterBody2D" index="0"]
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shape = SubResource("CapsuleShape2D_d0hfk")
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[node name="VisitorSpawner" type="Node2D" parent="Guildhall"]
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position = Vector2(505, 870)
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script = ExtResource("6_d0hfk")
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total_visitors = 5
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total_visitors = 3
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[node name="Timer" type="Timer" parent="Guildhall/VisitorSpawner"]
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@@ -62,7 +34,7 @@ offset_top = 23.0
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offset_right = 1903.0
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offset_bottom = 185.0
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[node name="PanelContainer" parent="UI/VBoxContainer" instance=ExtResource("2_8p2cu")]
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[node name="MainPanel" parent="UI/VBoxContainer" instance=ExtResource("2_8p2cu")]
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layout_mode = 2
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[node name="Notices" type="Control" parent="UI/VBoxContainer"]
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@@ -70,7 +42,6 @@ layout_mode = 2
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[node name="Quest Log" parent="UI" instance=ExtResource("4_tro8a")]
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[connection signal="input_event" from="Guildhall/NavigationRegion2D/QuestBoard" to="Guildhall/NavigationRegion2D/QuestBoard" method="_input_event"]
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[connection signal="timeout" from="Guildhall/VisitorSpawner/Timer" to="Guildhall/VisitorSpawner" method="_on_timer_timeout"]
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[editable path="Guildhall"]
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