Walking animation broken combat
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@@ -34,13 +34,14 @@ func end_shift() -> void:
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var size = DisplayServer.screen_get_size()
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window.content_scale_size = Vector2i(415,700)
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var wsize = window.get_size_with_decorations()
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window.position = Vector2i(size.x - 345, 25)
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#window.position = Vector2i(size.x - 345, 25)
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window.transparent = true
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window.transparent_bg = true
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DisplayServer.window_set_flag(DisplayServer.WINDOW_FLAG_BORDERLESS, true)
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DisplayServer.window_set_flag(DisplayServer.WINDOW_FLAG_TRANSPARENT, true)
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window.per
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#window.per
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Guild.hall.process_mode = Node.PROCESS_MODE_DISABLED
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Guild.hall.visible = false
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top_menu.hide()
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panel.get_parent().global_position = Vector2i(5,5)
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window.size = Vector2i(415,700)
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