Renamed assets, worked on the clock and map, started improving assets.

This commit is contained in:
2025-10-23 09:32:14 -04:00
parent 8811c851f9
commit 379fa4bd70
71 changed files with 747 additions and 513 deletions

View File

@@ -6,6 +6,9 @@ enum Slots{
ACCESSORY
}
var last_id : int = 1
var id : int
@export var image : Texture2D
@export var name : StringName
@export var brief : String
@@ -15,6 +18,9 @@ enum Slots{
@export var per : bool
@export var grade : String = "F"
func _init() -> void:
last_id += 1
id = last_id
func item_type_name() -> String:
return "Item"

View File

@@ -2,7 +2,7 @@ class_name Quest extends Resource
#The list of available quests
static var list : Array[Quest]
static var last_id : int = 1
enum Status{
OPEN,
@@ -32,6 +32,7 @@ class Event:
VICTORY,
DEFEAT
}
var hidden : bool = false
var type : Type = Type.WAIT
var enemies : Array[String] = []
@@ -51,7 +52,7 @@ class Event:
func setup() -> void:
pass
func save_dict() -> Dictionary:
func save() -> Dictionary:
var d : Dictionary = {}
d.hidden = hidden
d.type = type
@@ -236,6 +237,7 @@ class Event:
complete = true
completed.emit()
var id : int
var base_name : String = ""
var name : String = "A Basic Quest"
var desc : String = "The default quest, with no special anything."
@@ -259,6 +261,8 @@ var questor : Adventurer = null
signal status_changed(status : Status)
func _init() -> void:
last_id += 1
id = last_id
pass
func initiate(member : Adventurer) -> void:
@@ -328,8 +332,9 @@ static func load_quest_list() -> void:
static func generate(parameters : Dictionary) -> Quest:
return null
func save_dict() -> Dictionary:
func save() -> Dictionary:
var d : Dictionary = {}
d.id = id
d.name = name
d.base_name = base_name
d.desc = desc
@@ -349,6 +354,6 @@ func save_dict() -> Dictionary:
var lst : Array = []
for evt in events:
lst.append(evt.save_dict())
lst.append(evt.save())
d.events = lst
return d

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[node name="Cloud4" type="NinePatchRect" parent="Clouds"]
modulate = Color(0.84532857, 0.74155146, 0.35449484, 1)
layout_mode = 0
offset_left = 295.0
offset_top = 100.0
offset_right = 856.0
offset_bottom = 446.0
texture = ExtResource("1_2lpho")
patch_margin_left = 4
patch_margin_top = 4
patch_margin_right = 4
patch_margin_bottom = 4
script = ExtResource("5_nakos")
[node name="Cloud5" type="NinePatchRect" parent="Clouds"]
modulate = Color(0.84532857, 0.74155146, 0.35449484, 1)
layout_mode = 0
offset_left = 468.0
offset_top = -120.0
offset_right = 1029.0
offset_bottom = 226.0
texture = ExtResource("1_2lpho")
patch_margin_left = 4
patch_margin_top = 4
patch_margin_right = 4
patch_margin_bottom = 4
script = ExtResource("5_nakos")
[node name="Cloud6" type="NinePatchRect" parent="Clouds"]
modulate = Color(0.84532857, 0.74155146, 0.35449484, 1)
layout_mode = 0
offset_left = 116.0
offset_top = -186.0
offset_right = 677.0
offset_bottom = 160.0
texture = ExtResource("1_2lpho")
patch_margin_left = 4
patch_margin_top = 4
patch_margin_right = 4
patch_margin_bottom = 4
script = ExtResource("5_nakos")
[node name="Cloud7" type="NinePatchRect" parent="Clouds"]
modulate = Color(0.84532857, 0.74155146, 0.35449484, 1)
layout_mode = 0
offset_left = -727.0
offset_top = 348.0
offset_right = -166.0
offset_bottom = 694.0
texture = ExtResource("1_2lpho")
patch_margin_left = 4
patch_margin_top = 4
patch_margin_right = 4
patch_margin_bottom = 4
script = ExtResource("5_nakos")
[node name="Cloud8" type="NinePatchRect" parent="Clouds"]
modulate = Color(0.84532857, 0.74155146, 0.35449484, 1)
layout_mode = 0
offset_left = -526.0
offset_top = 481.0
offset_right = 35.0
offset_bottom = 827.0
texture = ExtResource("1_2lpho")
patch_margin_left = 4
patch_margin_top = 4
patch_margin_right = 4
patch_margin_bottom = 4
script = ExtResource("5_nakos")
[node name="Cloud9" type="NinePatchRect" parent="Clouds"]
modulate = Color(0.84532857, 0.74155146, 0.35449484, 1)
layout_mode = 0
offset_left = -810.0
offset_top = 773.0
offset_right = -249.0
offset_bottom = 1119.0
texture = ExtResource("1_2lpho")
patch_margin_left = 4
patch_margin_top = 4
patch_margin_right = 4
patch_margin_bottom = 4
script = ExtResource("5_nakos")
[node name="Cloud10" type="NinePatchRect" parent="Clouds"]
modulate = Color(0.84532857, 0.74155146, 0.35449484, 1)
layout_mode = 0
offset_left = -911.0
offset_top = 548.0
offset_right = -350.0
offset_bottom = 894.0
texture = ExtResource("1_2lpho")
patch_margin_left = 4
patch_margin_top = 4
patch_margin_right = 4
patch_margin_bottom = 4
script = ExtResource("5_nakos")
[node name="Cloud11" type="NinePatchRect" parent="Clouds"]
modulate = Color(0.84532857, 0.74155146, 0.35449484, 1)
layout_mode = 0
offset_left = -293.0
offset_top = 690.0
offset_right = 268.0
offset_bottom = 1036.0
texture = ExtResource("1_2lpho")
patch_margin_left = 4
patch_margin_top = 4
patch_margin_right = 4
patch_margin_bottom = 4
script = ExtResource("5_nakos")
[node name="Cloud12" type="NinePatchRect" parent="Clouds"]
modulate = Color(0.84532857, 0.74155146, 0.35449484, 1)
layout_mode = 0
offset_left = -105.0
offset_top = 630.0
offset_right = 456.0
offset_bottom = 976.0
texture = ExtResource("1_2lpho")
patch_margin_left = 4
patch_margin_top = 4
patch_margin_right = 4
patch_margin_bottom = 4
script = ExtResource("5_nakos")
[node name="Cloud13" type="NinePatchRect" parent="Clouds"]
modulate = Color(0.84532857, 0.74155146, 0.35449484, 1)
layout_mode = 0
offset_left = 171.0
offset_top = 551.0
offset_right = 732.0
offset_bottom = 897.0
texture = ExtResource("1_2lpho")
patch_margin_left = 4
patch_margin_top = 4
patch_margin_right = 4
patch_margin_bottom = 4
script = ExtResource("5_nakos")
[node name="Cloud15" type="NinePatchRect" parent="Clouds"]
modulate = Color(0.84532857, 0.74155146, 0.35449484, 1)
layout_mode = 0
offset_left = 347.0
offset_top = 339.0
offset_right = 908.0
offset_bottom = 685.0
texture = ExtResource("1_2lpho")
patch_margin_left = 4
patch_margin_top = 4
patch_margin_right = 4
patch_margin_bottom = 4
script = ExtResource("5_nakos")
[node name="Cloud16" type="NinePatchRect" parent="Clouds"]
modulate = Color(0.84532857, 0.74155146, 0.35449484, 1)
layout_mode = 0
offset_left = 702.0
offset_top = 129.0
offset_right = 1263.0
offset_bottom = 475.0
texture = ExtResource("1_2lpho")
patch_margin_left = 4
patch_margin_top = 4
patch_margin_right = 4
patch_margin_bottom = 4
script = ExtResource("5_nakos")
[node name="Cloud17" type="NinePatchRect" parent="Clouds"]
modulate = Color(0.84532857, 0.74155146, 0.35449484, 1)
layout_mode = 0
offset_left = 533.0
offset_top = 580.0
offset_right = 1094.0
offset_bottom = 926.0
texture = ExtResource("1_2lpho")
patch_margin_left = 4
patch_margin_top = 4
patch_margin_right = 4
patch_margin_bottom = 4
script = ExtResource("5_nakos")
[node name="Cloud18" type="NinePatchRect" parent="Clouds"]
modulate = Color(0.84532857, 0.74155146, 0.35449484, 1)
layout_mode = 0
offset_left = -144.0
offset_top = 832.0
offset_right = 417.0
offset_bottom = 1178.0
texture = ExtResource("1_2lpho")
patch_margin_left = 4
patch_margin_top = 4
patch_margin_right = 4
patch_margin_bottom = 4
script = ExtResource("5_nakos")
[node name="Cloud19" type="NinePatchRect" parent="Clouds"]
modulate = Color(0.84532857, 0.74155146, 0.35449484, 1)
layout_mode = 0
offset_left = -575.0
offset_top = 956.0
offset_right = -14.0
offset_bottom = 1302.0
texture = ExtResource("1_2lpho")
patch_margin_left = 4
patch_margin_top = 4
patch_margin_right = 4
patch_margin_bottom = 4
script = ExtResource("5_nakos")
[node name="Cloud20" type="NinePatchRect" parent="Clouds"]
modulate = Color(0.84532857, 0.74155146, 0.35449484, 1)
layout_mode = 0
offset_left = 385.0
offset_top = 736.0
offset_right = 946.0
offset_bottom = 1082.0
texture = ExtResource("1_2lpho")
patch_margin_left = 4
patch_margin_top = 4
patch_margin_right = 4
patch_margin_bottom = 4
script = ExtResource("5_nakos")
[node name="Cloud21" type="NinePatchRect" parent="Clouds"]
modulate = Color(0.84532857, 0.74155146, 0.35449484, 1)
layout_mode = 0
offset_left = 600.0
offset_top = 287.0
offset_right = 1161.0
offset_bottom = 633.0
texture = ExtResource("1_2lpho")
patch_margin_left = 4
patch_margin_top = 4
patch_margin_right = 4
patch_margin_bottom = 4
script = ExtResource("5_nakos")
[node name="Cloud22" type="NinePatchRect" parent="Clouds"]
modulate = Color(0.84532857, 0.74155146, 0.35449484, 1)
layout_mode = 0
offset_left = 893.0
offset_top = 889.0
offset_right = 1454.0
offset_bottom = 1235.0
texture = ExtResource("1_2lpho")
patch_margin_left = 4
patch_margin_top = 4
patch_margin_right = 4
patch_margin_bottom = 4
script = ExtResource("5_nakos")
[node name="Cloud23" type="NinePatchRect" parent="Clouds"]
modulate = Color(0.84532857, 0.74155146, 0.35449484, 1)
layout_mode = 0
offset_left = 997.0
offset_top = 606.0
offset_right = 1558.0
offset_bottom = 952.0
texture = ExtResource("1_2lpho")
patch_margin_left = 4
patch_margin_top = 4
patch_margin_right = 4
patch_margin_bottom = 4
script = ExtResource("5_nakos")
[node name="Cloud24" type="NinePatchRect" parent="Clouds"]
modulate = Color(0.84532857, 0.74155146, 0.35449484, 1)
layout_mode = 0
offset_left = 1051.0
offset_top = 318.0
offset_right = 1612.0
offset_bottom = 664.0
texture = ExtResource("1_2lpho")
patch_margin_left = 4
patch_margin_top = 4
patch_margin_right = 4
patch_margin_bottom = 4
script = ExtResource("5_nakos")
[node name="Cloud25" type="NinePatchRect" parent="Clouds"]
modulate = Color(0.84532857, 0.74155146, 0.35449484, 1)
layout_mode = 0
offset_left = 955.0
offset_top = 38.0
offset_right = 1516.0
offset_bottom = 384.0
texture = ExtResource("1_2lpho")
patch_margin_left = 4
patch_margin_top = 4
patch_margin_right = 4
patch_margin_bottom = 4
script = ExtResource("5_nakos")
[node name="Cloud26" type="NinePatchRect" parent="Clouds"]
modulate = Color(0.84532857, 0.74155146, 0.35449484, 1)
layout_mode = 0
offset_left = 986.0
offset_top = -229.0
offset_right = 1547.0
offset_bottom = 117.0
texture = ExtResource("1_2lpho")
patch_margin_left = 4
patch_margin_top = 4
patch_margin_right = 4
patch_margin_bottom = 4
script = ExtResource("5_nakos")
[node name="Cloud27" type="NinePatchRect" parent="Clouds"]
modulate = Color(0.84532857, 0.74155146, 0.35449484, 1)
layout_mode = 0
offset_left = 1430.0
offset_top = 10.0
offset_right = 1991.0
offset_bottom = 356.0
texture = ExtResource("1_2lpho")
patch_margin_left = 4
patch_margin_top = 4
patch_margin_right = 4
patch_margin_bottom = 4
script = ExtResource("5_nakos")
[editable path="Spire Pin"]
[editable path="Iko Gorge Pin"]

View File

@@ -1,12 +1,11 @@
[gd_scene load_steps=12 format=3 uid="uid://dfa6ep4o53s08"]
[gd_scene load_steps=11 format=3 uid="uid://155hlphgft66"]
[ext_resource type="Script" uid="uid://cci652umkym1f" path="res://scripts/test_scene.gd" id="1_752n1"]
[ext_resource type="Texture2D" uid="uid://c5yxq22ao1oyf" path="res://graphics/doorlight.png" id="2_oi1nh"]
[ext_resource type="PackedScene" uid="uid://cd08dp16bixfv" path="res://templates/guildhall.tscn" id="2_rma72"]
[ext_resource type="Script" uid="uid://bnbljf6u2d3kh" path="res://scripts/visitor_spawner.gd" id="3_oi1nh"]
[ext_resource type="PackedScene" uid="uid://c8ofw6na082gv" path="res://templates/main_panel.tscn" id="4_4k18p"]
[ext_resource type="PackedScene" uid="uid://c7jagw4y7w42l" path="res://templates/top_menu.tscn" id="5_p1w2f"]
[ext_resource type="AudioStream" uid="uid://cmray2frojcd" path="res://sounds/Door Hinge Creaking Door.wav" id="7_oi1nh"]
[ext_resource type="Texture2D" uid="uid://c5yxq22ao1oyf" path="res://graphics/doorlight.png" id="2_g60ou"]
[ext_resource type="PackedScene" uid="uid://cd08dp16bixfv" path="res://templates/guildhall.tscn" id="3_6js5w"]
[ext_resource type="Script" uid="uid://bnbljf6u2d3kh" path="res://scripts/visitor_spawner.gd" id="4_3jgpx"]
[ext_resource type="PackedScene" uid="uid://c8ofw6na082gv" path="res://templates/game_panel.tscn" id="5_qf35n"]
[ext_resource type="PackedScene" uid="uid://c7jagw4y7w42l" path="res://templates/top_menu.tscn" id="6_sqcvo"]
[ext_resource type="AudioStream" uid="uid://cmray2frojcd" path="res://sounds/Door Hinge Creaking Door.wav" id="7_xvhcj"]
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_752n1"]
blend_mode = 3
@@ -59,8 +58,7 @@ _data = {
&"open": SubResource("Animation_4k18p")
}
[node name="Active Scene" type="Node2D"]
script = ExtResource("1_752n1")
[node name="Open Shift Scene" type="Node2D"]
[node name="ColorRect" type="ColorRect" parent="."]
visible = false
@@ -84,7 +82,7 @@ self_modulate = Color(2.5713813, 2.5713813, 2.5713813, 0.36078432)
z_index = 100
position = Vector2(866, 654)
scale = Vector2(2, 2)
texture = ExtResource("2_oi1nh")
texture = ExtResource("2_g60ou")
hframes = 5
frame = 1
@@ -93,13 +91,13 @@ libraries = {
&"": SubResource("AnimationLibrary_dtjin")
}
[node name="Guildhall" parent="." instance=ExtResource("2_rma72")]
[node name="Guildhall" parent="." instance=ExtResource("3_6js5w")]
position = Vector2(421, 289)
[node name="VisitorSpawner" type="Node2D" parent="Guildhall"]
position = Vector2(453, 533)
script = ExtResource("3_oi1nh")
total_visitors = 1
script = ExtResource("4_3jgpx")
total_visitors = 3
[node name="Timer" type="Timer" parent="Guildhall/VisitorSpawner"]
@@ -111,16 +109,16 @@ offset_top = 23.0
offset_right = 1886.0
offset_bottom = 351.0
[node name="MainPanel" parent="UI/VBoxContainer" instance=ExtResource("4_4k18p")]
[node name="MainPanel" parent="UI/VBoxContainer" instance=ExtResource("5_qf35n")]
layout_mode = 2
[node name="Notices" type="Control" parent="UI/VBoxContainer"]
layout_mode = 2
[node name="Control" parent="UI" instance=ExtResource("5_p1w2f")]
[node name="Control" parent="UI" instance=ExtResource("6_sqcvo")]
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
stream = ExtResource("7_oi1nh")
stream = ExtResource("7_xvhcj")
volume_db = -24.535
[connection signal="timeout" from="Guildhall/VisitorSpawner/Timer" to="Guildhall/VisitorSpawner" method="_on_timer_timeout"]

View File

@@ -0,0 +1,9 @@
[gd_scene load_steps=3 format=3 uid="uid://dfa6ep4o53s08"]
[ext_resource type="Script" uid="uid://cci652umkym1f" path="res://scripts/test_scene.gd" id="1_2vxxa"]
[ext_resource type="PackedScene" uid="uid://155hlphgft66" path="res://scenes/open_shift_scene.tscn" id="2_o2nb0"]
[node name="Node" type="Node"]
script = ExtResource("1_2vxxa")
[node name="Open Shift Scene" parent="." instance=ExtResource("2_o2nb0")]

View File

@@ -192,3 +192,32 @@ func generate_appearance(features=null) -> void:
#appearance.eye_type = randi_range(0,len(job.portrait.eye_types) - 1)
appearance.skin.color = AdventurerPortrait.random_color(ColorVariant.Types.SKIN)
changed.emit()
func save_inventory() -> Dictionary:
return {}
func save_equipment() -> Dictionary:
return {}
func save() -> Dictionary:
var dict = {}
dict.name = [given_name, surname]
dict.gender = gender
dict.gold = gold
if quest:
dict.quest = quest.id
dict.exp = exp
dict.level = level
dict.appearance = appearance.duplicate()
dict.stats = stats.duplicate()
dict.life = [life, max_life]
dict.energy = [energy, max_energy]
#TODO: Prepare for more on these later
dict.job = {}
dict.abilities = {}
dict.inventory = save_inventory()
dict.equipment = save_equipment()
return dict
func load(dict : Dictionary) -> void:
return

View File

@@ -29,7 +29,7 @@ func set_appearance(appearance) -> void:
set_color(ColorVariant.Types.EYES, appearance.eyes.color)
#set_color(ColorVariant.Types.EYES, appearance.eyes.type)
func get_random_appearance() -> Dictionary:
static func get_random_appearance() -> Dictionary:
var app = {
"hair":{
"type":"",

View File

@@ -5,12 +5,14 @@ var player : Player = null
var panel : GamePanel = null
var player_profile : Window = null
var quest_log : QuestLog = null
var top_menu : TopMenu = null
var menu : GameMenu = null
var open : bool = false
var end_shift_confirmation : ConfirmationDialog
var end_shift_confirm_template = preload("res://templates/end_shift_confirmation.tscn")
var player_profile_template = preload("res://templates/player_profile_window.tscn")
var last_screenshot : Image
var shifts : Array[float] = []
var current_shift = -1
func _ready() -> void:
player_data = Adventurer.new()
Quest.load_quest_list()
@@ -46,10 +48,14 @@ func toggle_player_profile():
add_child(player_profile)
player_profile.setup(player.data)
func start_shift(shift_num) -> void:
current_shift = shift_num
panel.reset_timer(shifts[shift_num])
func end_shift() -> void:
take_screenshot()
open = false
open = !open
start_shift(wrap(current_shift+1, 0, len(shifts)))
if player_profile != null:
toggle_player_profile()
panel.switch_panel(open)
@@ -66,7 +72,7 @@ func end_shift() -> void:
#window.per
Guild.hall.process_mode = Node.PROCESS_MODE_DISABLED
Guild.hall.visible = false
top_menu.hide()
menu.hide()
panel.get_parent().global_position = Vector2i(5,5)
window.size = Vector2i(415,700)
panel.populate_quest_views()
@@ -86,26 +92,30 @@ func test_save() -> void:
take_screenshot()
var save_dict = {
"savetime": Time.get_datetime_string_from_system(),
"screenshot": last_screenshot
"screenshot": last_screenshot.save_png_to_buffer().hex_encode()
}
#Save the guild data
save_dict["guildname"] = Guild.name
save_dict["guildlevel"] = Guild.level
#Save the player data
if player:
save_dict["playername"] = player.data.full_name()
save_dict["playerlevel"] = player.data.level
save_dict.player = player.save()
#Save the employee data
#Save the adventurer data
var members = Guild.save_members()
if len(members) > 0:
save_dict.members = members
#Save the quest data
#Save the quest progress
var quests = Guild.save_quests()
if len(quests) > 0:
save_dict.quests = quests
var save_file = FileAccess.open("user://savefile.save", FileAccess.WRITE)
save_file.store_line(JSON.stringify(save_dict))
save_file.store_line(JSON.stringify(save_dict, "\t"))
func get_savefile_data(filename : String) -> Dictionary:
var load_file = FileAccess.open("user://" + filename, FileAccess.READ)
var json = JSON.new()
var json_string = load_file.get_line()
var json_string = load_file.get_as_text()
var parse_result = json.parse(json_string)
if not parse_result == OK:
printerr("JSON Parse Error: ", json.get_error_message(), " in ", json_string, " at line ", json.get_error_line())
@@ -114,14 +124,7 @@ func get_savefile_data(filename : String) -> Dictionary:
var ss : String = json.data.screenshot
#print(ss.data)
image.load_png_from_buffer(ss.hex_decode())
var data_dict = {
"playername": json.data.playername,
"playerlevel": json.data.playerlevel,
"guildname": json.data.guildname,
"guildlevel": json.data.guildlevel,
"savetime": json.data.savetime,
"screenshot": image
}
var data_dict = json.data.duplicate_deep()
return data_dict
func test_load(filename : String) -> void:

View File

@@ -1,4 +1,4 @@
class_name TopMenu extends Control
class_name GameMenu extends Control
const member_panel_entry_template = preload("res://templates/member_panel_entry.tscn")
const quest_panel_entry_template = preload("res://templates/quest_panel_entry.tscn")
@@ -9,7 +9,7 @@ const guild_info_window_template = preload("res://templates/guild_info_window.ts
@onready var quest_list = %QuestList
@onready var quests = %Quests
func _ready() -> void:
Game.top_menu = self
Game.menu = self
func hide_submenus() -> void:
members.visible = false

View File

@@ -40,7 +40,6 @@ func switch_panel(active : bool) -> void:
%OpenShift.visible = active
%WorkingShift.visible = !active
%QuestView.visible = !active
%Timer.start(300 if active else 1500)
audioplayer.play()
func _on_show_quests_pressed() -> void:
@@ -59,6 +58,11 @@ func connect_visitor_spawner(spawner : VisitorSpawner) -> void:
func update_visitor_count(current : int, total : int) -> void:
%OpenList/VisitorsLabel.text = "Visitors: %d/%d" % [current, total]
func reset_timer(time : float) -> void:
timer.start(time)
if timer.paused:
timer.paused = false
func populate_quest_views() -> void:
var count : int = 0
for quest in Guild.quests:

View File

@@ -57,7 +57,7 @@ func _ready() -> void:
func register_guild_member(member : Adventurer, first : bool = false) -> void:
members.append(member)
Game.top_menu.add_member(member)
Game.menu.add_member(member)
changed.emit()
if first:
Game.notice("%s has joined the guild!" % member.name, 5)
@@ -69,13 +69,25 @@ func has_guild_member(member : Adventurer) -> bool:
func add_quest(quest : Quest) -> void:
quests[quest] = false
Game.top_menu.add_quest(quest)
Game.menu.add_quest(quest)
#Game.quest_log.add_entry(quest)
func assign_quest(member : Adventurer, quest : Quest) -> void:
member.assign_quest(quest)
quests[quest] = true #Mark it as active
func save_members() -> Array:
var array : Array[Dictionary] = []
for member in members:
array.append(member.save())
return array
func save_quests() -> Array:
var array : Array[Dictionary] = []
for quest in quests:
array.append(quest.save())
return array
func spawn_visitor(pos : Vector2) -> void:
var data : Adventurer = visitors["test"].data.instantiate()
var sprite : AdventurerSprite = visitors["test"].sprite.instantiate()

26
scripts/map_cloud.gd Normal file
View File

@@ -0,0 +1,26 @@
extends NinePatchRect
var max_displacement : float = 50
var speed : float = 10
var move_dir : Vector2
var start_position : Vector2
func _ready() -> void:
start_position = position
move_dir = Vector2.UP.rotated(randf() * 2 * PI)
func _process(delta: float) -> void:
var offset = (position - start_position).length() / max_displacement
var turn = randf_range(-PI / 6.0, PI / 6.0) * offset
var a_dir = move_dir.rotated(turn)
var b_dir = move_dir.rotated(-turn)
var ap = position + speed * delta * a_dir
var bp = position + speed * delta * b_dir
var mpsq = max_displacement * max_displacement
if ap.distance_squared_to(start_position) < mpsq:
position = ap
move_dir = a_dir
else:
position = bp
move_dir = b_dir

1
scripts/map_cloud.gd.uid Normal file
View File

@@ -0,0 +1 @@
uid://bhahhdhn3a7kr

View File

@@ -83,3 +83,9 @@ func try_interact(obj : Interactable) -> void:
func interact(obj : Interactable) -> void:
obj.interact(self)
func save() -> Dictionary:
return data.save()
func load(dict : Dictionary) -> void:
return

View File

@@ -13,7 +13,7 @@ func _ready() -> void:
if Game.player_data.appearance.size() != 0:
appearance = Game.player_data.appearance
else:
appearance = portrait.get_random_appearance()
appearance = AdventurerPortrait.get_random_appearance()
portrait.set_appearance(appearance)
choices.resize(portrait.option_sets.size())
choices.fill(0)
@@ -73,5 +73,5 @@ func _on_accept_button_pressed() -> void:
func _on_random_button_pressed() -> void:
appearance = portrait.get_random_appearance()
appearance = AdventurerPortrait.get_random_appearance()
portrait.set_appearance(appearance)

View File

@@ -1,8 +1,10 @@
extends Node2D
extends Node
var test_adv = preload("res://templates/test_adventurer.tscn")
var test_item = preload("res://data/items/pitchfork.tres")
@onready var door_player : AudioStreamPlayer = $AudioStreamPlayer
func _ready() -> void:
Game.shifts = [600, 600, 600]
Game.start_shift(0)
#var adv : Adventurer = test_adv.instantiate() as Adventurer
#Guild.register_guild_member(adv)
var lst = Quest.list
@@ -11,8 +13,10 @@ func _ready() -> void:
Guild.add_quest(quest)
Guild.assign_quest(Game.player.data, quest)
var itm = test_item.duplicate()
Game.player.data.appearance = AdventurerPortrait.get_random_appearance()
Game.player.data.pickup_item(itm)
Game.player.data.move_item(Vector2(0,0), Vector2(1,0))
Game.open = true
#Game.end_shift()
#var tween = create_tween()
#tween.tween_interval(3)

View File

@@ -1,6 +1,6 @@
[gd_scene load_steps=10 format=3 uid="uid://c8ofw6na082gv"]
[ext_resource type="Script" uid="uid://dhw85vqlvw33s" path="res://scripts/main_panel.gd" id="1_pdekv"]
[ext_resource type="Script" uid="uid://dhw85vqlvw33s" path="res://scripts/game_panel.gd" id="1_pdekv"]
[ext_resource type="Script" uid="uid://4jrp67ckp7vt" path="res://scripts/timer_label.gd" id="2_5rs2c"]
[ext_resource type="StyleBox" uid="uid://by1jk8r2avjp4" path="res://styles/open_shift_panel.tres" id="2_b7y1i"]
[ext_resource type="Texture2D" uid="uid://bwaiuy7yf7tu3" path="res://graphics/ui/time-frame.png" id="3_7oi8q"]
@@ -21,7 +21,7 @@ corner_radius_bottom_right = 3
corner_radius_bottom_left = 3
corner_detail = 5
[node name="MainPanel" type="MarginContainer"]
[node name="GamePanel" type="MarginContainer"]
offset_right = 401.0
offset_bottom = 853.0
theme_override_constants/margin_left = 0
@@ -220,6 +220,8 @@ layout_mode = 2
stream = ExtResource("6_osxme")
volume_db = -10.31
[connection signal="time_changed" from="." to="VBoxContainer/OpenShift/Margin/OpenList/TimerLabel" method="_on_time_changed"]
[connection signal="time_changed" from="." to="VBoxContainer/WorkingShift/MarginContainer/WorkingList/TimerLabel" method="_on_time_changed"]
[connection signal="pressed" from="VBoxContainer/OpenShift/TextureButton" to="." method="_on_options_button_pressed"]
[connection signal="pressed" from="VBoxContainer/OpenShift/Margin/OpenList/Button" to="." method="_on_end_shift_pressed"]
[connection signal="gui_input" from="VBoxContainer/WorkingShift/DragRegion" to="." method="_on_drag_region_gui_input"]

View File

@@ -1,6 +1,6 @@
[gd_scene load_steps=3 format=3 uid="uid://tbf3tvn8m54l"]
[ext_resource type="Script" uid="uid://dhw85vqlvw33s" path="res://scripts/main_panel.gd" id="1_sihtn"]
[ext_resource type="Script" uid="uid://dhw85vqlvw33s" path="res://scripts/game_panel.gd" id="1_sihtn"]
[ext_resource type="Script" uid="uid://4jrp67ckp7vt" path="res://scripts/timer_label.gd" id="2_xnrrg"]
[node name="PanelContainer" type="PanelContainer"]

View File

@@ -1,7 +1,7 @@
[gd_scene load_steps=16 format=3 uid="uid://c7jagw4y7w42l"]
[ext_resource type="Texture2D" uid="uid://c0e0iw8osv0qh" path="res://graphics/top-icon-members.png" id="1_krxmy"]
[ext_resource type="Script" uid="uid://wyv0gt0ww6fp" path="res://scripts/top_menu.gd" id="1_o3fau"]
[ext_resource type="Script" uid="uid://wyv0gt0ww6fp" path="res://scripts/game_menu.gd" id="1_o3fau"]
[ext_resource type="Texture2D" uid="uid://hc1lmivi4bjs" path="res://graphics/top-icon-members-hover.png" id="2_370kg"]
[ext_resource type="Texture2D" uid="uid://w8xkghjv3t6r" path="res://graphics/shelf.png" id="2_hoboc"]
[ext_resource type="Texture2D" uid="uid://dkb0bhk4t15fh" path="res://graphics/guild-mopt.png" id="2_kvelj"]
@@ -16,7 +16,7 @@
[ext_resource type="Texture2D" uid="uid://cnrqig3gojcls" path="res://graphics/options-mopt.png" id="10_acyux"]
[ext_resource type="Texture2D" uid="uid://dupdvrthv3edd" path="res://graphics/options-mopt-hover.png" id="11_xu0sb"]
[node name="TopMenu" type="Control"]
[node name="GameMenu" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
@@ -152,6 +152,7 @@ text = "Generate Quest"
unique_name_in_owner = true
visible = false
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 4.0