Renamed assets, worked on the clock and map, started improving assets.
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@@ -1,8 +1,10 @@
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extends Node2D
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extends Node
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var test_adv = preload("res://templates/test_adventurer.tscn")
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var test_item = preload("res://data/items/pitchfork.tres")
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@onready var door_player : AudioStreamPlayer = $AudioStreamPlayer
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func _ready() -> void:
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Game.shifts = [600, 600, 600]
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Game.start_shift(0)
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#var adv : Adventurer = test_adv.instantiate() as Adventurer
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#Guild.register_guild_member(adv)
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var lst = Quest.list
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@@ -11,8 +13,10 @@ func _ready() -> void:
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Guild.add_quest(quest)
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Guild.assign_quest(Game.player.data, quest)
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var itm = test_item.duplicate()
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Game.player.data.appearance = AdventurerPortrait.get_random_appearance()
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Game.player.data.pickup_item(itm)
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Game.player.data.move_item(Vector2(0,0), Vector2(1,0))
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Game.open = true
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#Game.end_shift()
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#var tween = create_tween()
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#tween.tween_interval(3)
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