Renamed assets, worked on the clock and map, started improving assets.
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@@ -13,7 +13,7 @@ func _ready() -> void:
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if Game.player_data.appearance.size() != 0:
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appearance = Game.player_data.appearance
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else:
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appearance = portrait.get_random_appearance()
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appearance = AdventurerPortrait.get_random_appearance()
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portrait.set_appearance(appearance)
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choices.resize(portrait.option_sets.size())
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choices.fill(0)
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@@ -73,5 +73,5 @@ func _on_accept_button_pressed() -> void:
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func _on_random_button_pressed() -> void:
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appearance = portrait.get_random_appearance()
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appearance = AdventurerPortrait.get_random_appearance()
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portrait.set_appearance(appearance)
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