Renamed assets, worked on the clock and map, started improving assets.
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26
scripts/map_cloud.gd
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26
scripts/map_cloud.gd
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extends NinePatchRect
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var max_displacement : float = 50
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var speed : float = 10
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var move_dir : Vector2
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var start_position : Vector2
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func _ready() -> void:
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start_position = position
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move_dir = Vector2.UP.rotated(randf() * 2 * PI)
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func _process(delta: float) -> void:
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var offset = (position - start_position).length() / max_displacement
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var turn = randf_range(-PI / 6.0, PI / 6.0) * offset
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var a_dir = move_dir.rotated(turn)
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var b_dir = move_dir.rotated(-turn)
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var ap = position + speed * delta * a_dir
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var bp = position + speed * delta * b_dir
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var mpsq = max_displacement * max_displacement
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if ap.distance_squared_to(start_position) < mpsq:
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position = ap
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move_dir = a_dir
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else:
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position = bp
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move_dir = b_dir
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