Renamed assets, worked on the clock and map, started improving assets.

This commit is contained in:
2025-10-23 09:32:14 -04:00
parent 8811c851f9
commit 379fa4bd70
71 changed files with 747 additions and 513 deletions

View File

@@ -57,7 +57,7 @@ func _ready() -> void:
func register_guild_member(member : Adventurer, first : bool = false) -> void:
members.append(member)
Game.top_menu.add_member(member)
Game.menu.add_member(member)
changed.emit()
if first:
Game.notice("%s has joined the guild!" % member.name, 5)
@@ -69,13 +69,25 @@ func has_guild_member(member : Adventurer) -> bool:
func add_quest(quest : Quest) -> void:
quests[quest] = false
Game.top_menu.add_quest(quest)
Game.menu.add_quest(quest)
#Game.quest_log.add_entry(quest)
func assign_quest(member : Adventurer, quest : Quest) -> void:
member.assign_quest(quest)
quests[quest] = true #Mark it as active
func save_members() -> Array:
var array : Array[Dictionary] = []
for member in members:
array.append(member.save())
return array
func save_quests() -> Array:
var array : Array[Dictionary] = []
for quest in quests:
array.append(quest.save())
return array
func spawn_visitor(pos : Vector2) -> void:
var data : Adventurer = visitors["test"].data.instantiate()
var sprite : AdventurerSprite = visitors["test"].sprite.instantiate()