Renamed assets, worked on the clock and map, started improving assets.
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@@ -57,7 +57,7 @@ func _ready() -> void:
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func register_guild_member(member : Adventurer, first : bool = false) -> void:
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members.append(member)
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Game.top_menu.add_member(member)
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Game.menu.add_member(member)
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changed.emit()
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if first:
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Game.notice("%s has joined the guild!" % member.name, 5)
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@@ -69,13 +69,25 @@ func has_guild_member(member : Adventurer) -> bool:
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func add_quest(quest : Quest) -> void:
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quests[quest] = false
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Game.top_menu.add_quest(quest)
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Game.menu.add_quest(quest)
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#Game.quest_log.add_entry(quest)
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func assign_quest(member : Adventurer, quest : Quest) -> void:
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member.assign_quest(quest)
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quests[quest] = true #Mark it as active
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func save_members() -> Array:
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var array : Array[Dictionary] = []
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for member in members:
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array.append(member.save())
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return array
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func save_quests() -> Array:
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var array : Array[Dictionary] = []
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for quest in quests:
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array.append(quest.save())
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return array
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func spawn_visitor(pos : Vector2) -> void:
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var data : Adventurer = visitors["test"].data.instantiate()
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var sprite : AdventurerSprite = visitors["test"].sprite.instantiate()
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