Renamed assets, worked on the clock and map, started improving assets.
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51
scripts/game_menu.gd
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51
scripts/game_menu.gd
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class_name GameMenu extends Control
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const member_panel_entry_template = preload("res://templates/member_panel_entry.tscn")
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const quest_panel_entry_template = preload("res://templates/quest_panel_entry.tscn")
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const guild_info_window_template = preload("res://templates/guild_info_window.tscn")
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@onready var members_list = %MembersList
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@onready var members = %Members
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@onready var quest_list = %QuestList
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@onready var quests = %Quests
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func _ready() -> void:
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Game.menu = self
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func hide_submenus() -> void:
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members.visible = false
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quests.visible = false
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func _on_members_button_pressed() -> void:
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if !members.visible:
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hide_submenus()
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members.visible = !members.visible
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for child in members_list.get_children():
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child.enabled = members.visible
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func _on_quests_button_pressed() -> void:
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if !quests.visible:
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hide_submenus()
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quests.visible = !quests.visible
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for child in quest_list.get_children():
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child.enabled = quests.visible
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func add_member(member : Adventurer) -> void:
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var entry = member_panel_entry_template.instantiate()
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entry.setup(member)
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members_list.add_child(entry)
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func add_quest(quest : Quest) -> void:
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var entry = quest_panel_entry_template.instantiate()
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entry.setup(quest)
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quest_list.add_child(entry)
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func _on_quest_generate_button_pressed() -> void:
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%GenerateQuestDialog.show()
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func _on_guild_button_pressed() -> void:
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var wnd = guild_info_window_template.instantiate()
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add_child(wnd)
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wnd.popup_centered()
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wnd.grab_focus()
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