Renamed assets, worked on the clock and map, started improving assets.
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@@ -29,7 +29,7 @@ func set_appearance(appearance) -> void:
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set_color(ColorVariant.Types.EYES, appearance.eyes.color)
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#set_color(ColorVariant.Types.EYES, appearance.eyes.type)
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func get_random_appearance() -> Dictionary:
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static func get_random_appearance() -> Dictionary:
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var app = {
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"hair":{
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"type":"",
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