Preliminary work on quest generation done
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@@ -13,16 +13,14 @@ height = 54.0
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[sub_resource type="BlackboardPlan" id="BlackboardPlan_xsrct"]
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[node name="Receptionist" type="CharacterBody2D"]
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position = Vector2(0, -64)
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script = ExtResource("1_vwytd")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, 63.999992)
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rotation = 1.5707964
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shape = SubResource("CapsuleShape2D_dlmqr")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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position = Vector2(0, 15)
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position = Vector2(0, -56)
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texture = ExtResource("2_dlmqr")
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[node name="NavigationAgent2D" type="NavigationAgent2D" parent="."]
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@@ -30,12 +28,12 @@ path_desired_distance = 30.0
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avoidance_enabled = true
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[node name="Queue" type="Node2D" parent="."]
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position = Vector2(0, 141)
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position = Vector2(0, 70)
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script = ExtResource("3_wurf5")
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direction = Vector2(0, 1)
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[node name="SpeechBubble" parent="." instance=ExtResource("4_dlmqr")]
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position = Vector2(44, -38)
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position = Vector2(44, -93)
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[node name="BTPlayer" type="BTPlayer" parent="."]
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behavior_tree = ExtResource("7_qmbsn")
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