Preliminary work on quest generation done

This commit is contained in:
2025-08-04 21:12:30 -04:00
parent a7b41f0a06
commit 2c99ece532
19 changed files with 609 additions and 34 deletions

32
member_panel_entry.gd Normal file
View File

@@ -0,0 +1,32 @@
extends PanelContainer
var _enabled: bool
var enabled: bool:
get:
return _enabled
set(value):
enable(value)
var data : AdventurerData
func enable(en: bool) -> void:
_enabled = en
if en:
mouse_filter=Control.MOUSE_FILTER_STOP
else:
mouse_filter=Control.MOUSE_FILTER_IGNORE
func setup(adv : AdventurerData) -> void:
data = adv
%NameLabel.text = data.given_name + " " + data.surname
%LevelLabel.text = str(data.level)
if data.job:
%JobLabel.text = data.job.name
#TODO: Change portrait
func _on_gui_input(event: InputEvent) -> void:
var evt = event as InputEventMouseButton
if evt and evt.button_index == MOUSE_BUTTON_LEFT and evt.pressed:
print("Member clicked!")